Paper Mario DX
Paper Mario (N64) modding
 
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CanPlayerLoseAction.inc.c
Go to the documentation of this file.
1#include "common.h"
2
3API_CALLABLE(N(CanPlayerLoseAction)) {
4 BattleStatus* battleStatus = &gBattleStatus;
5 Bytecode* args = script->ptrReadPos;
6
7 if (get_actor(script->owner1.actorID)->debuff != STATUS_KEY_SHRINK) {
9 evt_set_variable(script, *args++, 0);
10 return ApiStatus_DONE2;
11 } else {
12 evt_set_variable(script, *args++, -1);
13 return ApiStatus_DONE2;
14 }
15 } else {
16 evt_set_variable(script, *args++, -1);
17 return ApiStatus_DONE2;
18 }
19}
@ STATUS_KEY_SHRINK
Definition enums.h:2206
#define ApiStatus_DONE2
Definition evt.h:118
s32 Bytecode
Definition evt.h:7
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
Definition evt.c:1847
Actor * get_actor(s32 actorID)
Definition actor_api.c:155
BattleStatus gBattleStatus
Definition battle.c:11