Paper Mario DX
Paper Mario (N64) modding
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CheckMagikoopaCastTarget.inc.c
Go to the documentation of this file.
1
#include "
battle/battle.h
"
2
3
API_CALLABLE(N(
CheckMagikoopaCastTarget
)) {
4
Bytecode
* args =
script
->ptrReadPos;
5
Actor
* actor;
6
7
s32 actorID =
evt_get_variable
(
script
, *args++);
8
9
if
(actorID ==
ACTOR_SELF
) {
10
actorID =
script
->owner1.enemyID;
11
}
12
13
actor =
get_actor
(actorID);
14
15
switch
(actor->
actorType
) {
16
case
ACTOR_TYPE_MAGIKOOPA
:
17
case
ACTOR_TYPE_FLYING_MAGIKOOPA
:
18
case
ACTOR_TYPE_MAGICLONE
:
19
case
ACTOR_TYPE_FLYING_MAGICLONE
:
20
case
ACTOR_TYPE_RED_MAGIKOOPA
:
21
case
ACTOR_TYPE_FLYING_RED_MAGIKOOPA
:
22
case
ACTOR_TYPE_GREEN_MAGIKOOPA
:
23
case
ACTOR_TYPE_FLYING_GREEN_MAGIKOOPA
:
24
case
ACTOR_TYPE_YELLOW_MAGIKOOPA
:
25
case
ACTOR_TYPE_FLYING_YELLOW_MAGIKOOPA
:
26
case
ACTOR_TYPE_GRAY_MAGIKOOPA
:
27
case
ACTOR_TYPE_FLYING_GRAY_MAGIKOOPA
:
28
case
ACTOR_TYPE_WHITE_MAGIKOOPA
:
29
case
ACTOR_TYPE_FLYING_WHITE_MAGIKOOPA
:
30
case
ACTOR_TYPE_UNUSED_5B
:
31
case
ACTOR_TYPE_UNUSED_5C
:
32
case
ACTOR_TYPE_UNUSED_5D
:
33
case
ACTOR_TYPE_UNUSED_5E
:
34
case
ACTOR_TYPE_UNUSED_5F
:
35
case
ACTOR_TYPE_UNUSED_60
:
36
case
ACTOR_TYPE_UNUSED_61
:
37
case
ACTOR_TYPE_UNUSED_62
:
38
case
ACTOR_TYPE_UNUSED_63
:
39
case
ACTOR_TYPE_UNUSED_64
:
40
evt_set_variable
(
script
, *args++, -1);
41
break
;
42
43
case
ACTOR_TYPE_DRY_BONES
:
44
if
(actor->
state
.varTable[
AVAR_DryBones_Collapsed
] == 1) {
45
evt_set_variable
(
script
, *args++, -1);
46
break
;
47
}
48
default
:
49
evt_set_variable
(
script
, *args++, 0);
50
}
51
52
return
ApiStatus_DONE2
;
53
}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
Actor::state
ActorState state
Definition
common_structs.h:1859
Actor::actorType
u8 actorType
Definition
common_structs.h:1864
Actor
Definition
common_structs.h:1855
ACTOR_SELF
@ ACTOR_SELF
Definition
enums.h:2084
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
Bytecode
s32 Bytecode
Definition
evt.h:7
evt_get_variable
s32 evt_get_variable(Evt *script, Bytecode var)
Definition
evt.c:1689
evt_set_variable
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
Definition
evt.c:1846
get_actor
Actor * get_actor(s32 actorID)
Definition
actor_api.c:155
battle.h
AVAR_DryBones_Collapsed
@ AVAR_DryBones_Collapsed
Definition
battle.h:100
src
common
battle
CheckMagikoopaCastTarget.inc.c
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