10 .playerSearchInterval = 5,
13 .chaseUpdateInterval = 5,
14 .chaseRadius = 160.0f,
BSS s32 PopupMenu_SelectedIndex
@ NPC_FLAG_IGNORE_WORLD_COLLISION
ApiStatus SetNpcFlagBits(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.