10 .playerSearchInterval = 3,
13 .chaseUpdateInterval = 1,
14 .chaseRadius = 150.0f,
BSS s32 PopupMenu_SelectedIndex
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.