10 .playerSearchInterval = 3,
13 .chaseUpdateInterval = 5,
14 .chaseRadius = 200.0f,
18EvtScript N(EVS_NpcAI_JungleFuzzy_Wander) = {
20 Call(N(HoppingAI_Main),
Ref(N(AISettings_JungleFuzzy_Wander)), 2)
28 .level = ACTOR_LEVEL_JUNGLE_FUZZY,
29 .ai = &N(EVS_NpcAI_JungleFuzzy_Wander),
@ NPC_FLAG_IGNORE_WORLD_COLLISION
ApiStatus SetNpcFlagBits(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.