4#ifndef KNOCK_DOWN_MAP_VAR
5#warning KNOCK_DOWN_MAP_VAR must be defined!
BSS s32 PopupMenu_SelectedIndex
void N gfx_build_knocked_down_player(void)
s32 evt_get_variable(Evt *script, Bytecode var)
s32 imgfx_appendGfx_component(s32, ImgFXTexture *, u32, Matrix4f)
s32 imgfx_get_free_instances(s32)
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
s32 create_worker_scene(void(*updateFunc)(void), void(*renderFunc)(void))
void imgfx_release_instance(u32)
f32 evt_get_float_variable(Evt *script, Bytecode var)
void * heap_malloc(s32 size)
#define SPRITE_WORLD_SCALE_F
void spr_get_player_raster_info(SpriteRasterInfo *out, s32 playerSpriteID, s32 rasterIndex)
PlayerStatus gPlayerStatus
DisplayContext * gDisplayContext