Paper Mario DX
Paper Mario (N64) modding
 
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KnockDownPlayer.inc.c File Reference

Go to the source code of this file.

Functions

voidgfx_build_knocked_down_player (void)
 

Function Documentation

◆ gfx_build_knocked_down_player()

void N gfx_build_knocked_down_player ( void )

Definition at line 8 of file KnockDownPlayer.inc.c.

8 {
13
20 gSPTexture(gMainGfxPos++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
29
30 guTranslateF(sp40, data->pos.x, data->pos.y, data->pos.z);
31 guRotateF(sp80, data->rot.y, 0.0f, 1.0f, 0.0f);
33 guRotateF(sp80, data->rot.z, 0.0f, 0.0f, 1.0f);
35 guRotateF(sp80, data->rot.x, 1.0f, 0.0f, 0.0f);
37 guScaleF(sp80, data->scale.x, data->scale.y, data->scale.z);
43
45 ifxImg.raster = rasterInfo.raster;
46 ifxImg.palette = rasterInfo.defaultPal;
47 data->width = ifxImg.width = rasterInfo.width;
48 data->height = ifxImg.height = rasterInfo.height;
49 ifxImg.xOffset = -(s32) (rasterInfo.width * 0.5f);
50 ifxImg.yOffset = rasterInfo.height;
51 ifxImg.alpha = 255;
52
55}
BSS s32 PopupMenu_SelectedIndex
Mtx matrixStack[0x200]
f32 Matrix4f[4][4]
#define guRotateF
#define guMtxF2L
#define guTranslateF
#define guMtxCatF
#define guScaleF
s32 evt_get_variable(Evt *script, Bytecode var)
Definition evt.c:1689
s32 imgfx_appendGfx_component(s32, ImgFXTexture *, u32, Matrix4f)
Definition imgfx.c:703
void spr_get_player_raster_info(SpriteRasterInfo *out, s32 playerSpriteID, s32 rasterIndex)
Definition sprite.c:998
Gfx * gMainGfxPos
Definition cam_main.c:15
u16 gMatrixListPos
Definition main_loop.c:45
DisplayContext * gDisplayContext
Definition cam_main.c:16