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◆ gfx_build_knocked_down_player()
void N gfx_build_knocked_down_player |
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void | | ) |
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Definition at line 8 of file KnockDownPlayer.inc.c.
8 {
13
17 G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD |
18 G_SHADING_SMOOTH);
19 gSPSetGeometryMode(
gMainGfxPos++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
20 gSPTexture(
gMainGfxPos++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
29
42 G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
43
52
55}
s32 evt_get_variable(Evt *script, Bytecode var)
s32 imgfx_appendGfx_component(s32, ImgFXTexture *, u32, Matrix4f)
void spr_get_player_raster_info(SpriteRasterInfo *out, s32 playerSpriteID, s32 rasterIndex)
DisplayContext * gDisplayContext