10 .playerSearchInterval = -1,
14EvtScript N(EVS_NpcAI_KoopaWithoutShell_Patrol) = {
15 Call(N(PatrolNoAttackAI_Main),
Ref(N(AISettings_KoopaWithoutShell_Patrol)))
20NpcSettings N(NpcSettings_KoopaWithoutShell_Patrol) = {
23 .level = ACTOR_LEVEL_NONE,
24 .ai = &N(EVS_NpcAI_KoopaWithoutShell_Patrol),
31 .level = ACTOR_LEVEL_NONE,
32 .ai = &N(EVS_NpcAI_KoopaWithoutShell_Patrol),
@ AI_ACTION_LOOK_AROUND_DURING_LOITER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.