8 .playerSearchInterval = -1,
13 Call(BasicAI_Main,
Ref(N(AISettings_Koopa_Wander)))
21 .level = ACTOR_LEVEL_NONE,
22 .ai = &N(EVS_NpcAI_Koopa_Wander),
29 .ai = &N(EVS_NpcAI_Koopa_Wander),
30 .level = ACTOR_LEVEL_NONE,
@ AI_ACTION_LOOK_AROUND_DURING_LOITER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.