5char* N(RightSunMaps)[] = {
19API_CALLABLE(N(SpawnSunEffect)) {
23 for (i = 0; i <
ARRAY_COUNT(N(RightSunMaps)); i++) {
30 fx_sun(direction, 0, 0, 0, 0, 0);
36 Call(N(SpawnSunEffect))
@ STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE
#define IfGe(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR >= RVAR.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define EndIf
Marks the end of an if statement or an else block.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.
AreaConfig gAreas[29]
Zero-terminated.
GameStatus * gGameStatusPtr