Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
MontyMole_GroundAmbush.inc.c
Go to the documentation of this file.
1#include "MontyMole.h"
2
8 Sub(LVar1, 30)
10 Return
11 End
12};
13
17 Sub(LVar1, 30)
20 Return
21 End
22};
23
25 .moveSpeed = 1.8f,
26 .moveTime = 30,
27 .waitTime = 30,
28 .alertRadius = 90.0f,
29 .alertOffsetDist = 70.0f,
30 .playerSearchInterval = 2,
31 .chaseSpeed = 3.0f,
32 .chaseTurnRate = 90,
33 .chaseUpdateInterval = 25,
34 .chaseRadius = 120.0f,
35 .chaseOffsetDist = 70.0f,
36 .unk_AI_2C = 1,
37};
38
41 IfEq(LVar0, 100)
43 Label(10)
46 IfNe(LVar3, 1)
47 Wait(1)
48 Goto(10)
49 EndIf
51 Add(LVar0, 1)
53 Add(LVar2, 30)
55 Wait(1)
60 Add(LVar5, 30)
69 Return
70 End
71};
72
74 .height = 24,
75 .radius = 22,
79 .onHit = &EnemyNpcHit,
80 .onDefeat = &EnemyNpcDefeat,
81 .actionFlags = AI_ACTION_JUMP_WHEN_SEE_PLAYER,
82};
83
85 .height = 24,
86 .radius = 22,
89 .actionFlags = AI_ACTION_JUMP_WHEN_SEE_PLAYER,
90};
BSS s32 PopupMenu_SelectedIndex
Bytecode EvtScript[]
@ ENEMY_FLAG_DISABLE_AI
Definition enums.h:4111
@ ENEMY_FLAG_BEGIN_WITH_CHASING
Definition enums.h:4136
@ NPC_SELF
Definition enums.h:2512
@ SOUND_MOLE_POP
Definition enums.h:1122
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
Definition enums.h:4197
@ SOUND_SPACE_DEFAULT
Definition enums.h:1740
@ NPC_FLAG_INACTIVE
Definition enums.h:3034
@ NPC_FLAG_GRAVITY
Definition enums.h:3041
s16 height
Definition npc.h:145
f32 moveSpeed
Definition npc.h:93
ApiStatus PlaySoundAtNpc(Evt *script, b32 isInitialCall)
ApiStatus EnableNpcShadow(Evt *script, b32 isInitialCall)
ApiStatus GetNpcPos(Evt *script, b32 isInitialCall)
ApiStatus SetNpcAnimation(Evt *script, b32 isInitialCall)
EvtScript EnemyNpcDefeat
Definition encounter.c:157
ApiStatus SetSelfEnemyFlagBits(Evt *script, b32 isInitialCall)
EvtScript EnemyNpcHit
Definition encounter.c:130
ApiStatus SetNpcPos(Evt *script, b32 isInitialCall)
ApiStatus NpcJump0(Evt *script, b32 isInitialCall)
ApiStatus NpcFacePlayer(Evt *script, b32 isInitialCall)
ApiStatus SetNpcJumpscale(Evt *script, b32 isInitialCall)
ApiStatus IsPlayerWithin(Evt *script, b32 isInitialCall)
ApiStatus GetSelfNpcID(Evt *script, b32 isInitialCall)
ApiStatus SetNpcFlagBits(Evt *script, b32 isInitialCall)
ApiStatus func_800445D4(Evt *script, b32 isInitialCall)
#define LVar6
Definition macros.h:155
#define Ref(sym)
Address/pointer constant.
Definition macros.h:61
#define Sub(VAR, INT_VALUE)
Definition macros.h:378
#define IfNe(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR != RVAR.
Definition macros.h:273
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:214
#define Add(VAR, INT_VALUE)
Definition macros.h:377
#define Goto(LABEL_ID)
Moves execution to the given label.
Definition macros.h:233
#define Float(DOUBLE)
Definition macros.h:52
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
Definition macros.h:228
#define EndIf
Marks the end of an if statement or an else block.
Definition macros.h:299
#define LVar5
Definition macros.h:154
#define LVar2
Definition macros.h:151
#define LVar1
Definition macros.h:150
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:255
#define NPC_DISPOSE_LOCATION
Definition macros.h:170
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
Definition macros.h:270
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:577
#define LVar4
Definition macros.h:153
#define LVar3
Definition macros.h:152
#define LVar0
Definition macros.h:149
#define Return
Kills the current EVT thread.
Definition macros.h:218