Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
Paragoomba_Wander.inc.c
Go to the documentation of this file.
1#include "Paragoomba.h"
2
4
5MobileAISettings N(AISettings_Paragoomba_Wander) = {
6 .moveSpeed = 1.6f,
7 .moveTime = 60,
8 .waitTime = 30,
9 .alertRadius = 80.0f,
10 .playerSearchInterval = 5,
11 .chaseSpeed = 2.2f,
12 .chaseTurnRate = 60,
13 .chaseUpdateInterval = 15,
14 .chaseRadius = 100.0f,
15 .unk_AI_2C = 1,
16};
17
18EvtScript N(EVS_NpcAI_Paragoomba_Wander) = {
19 Call(SetSelfVar, 0, 0)
20 Call(SetSelfVar, 5, -500)
21 Call(SetSelfVar, 6, 21)
22 Call(SetSelfVar, 1, 580)
23 Call(N(FlyingAI_Main), Ref(N(AISettings_Paragoomba_Wander)))
24 Return
25 End
26};
27
28NpcSettings N(NpcSettings_Paragoomba_Wander) = {
29 .height = 20,
30 .radius = 21,
31 .level = ACTOR_LEVEL_PARAGOOMBA,
32 .ai = &N(EVS_NpcAI_Paragoomba_Wander),
33 .onHit = &EnemyNpcHit,
34 .onDefeat = &EnemyNpcDefeat,
35 .actionFlags = AI_ACTION_02,
36};
Bytecode EvtScript[]
@ AI_ACTION_02
Definition enums.h:4613
s16 height
Definition npc.h:145
EvtScript EnemyNpcDefeat
Definition encounter.c:158
EvtScript EnemyNpcHit
Definition encounter.c:131
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
Definition macros.h:60
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217