10 .alertOffsetDist = 20.0f,
11 .playerSearchInterval = 10,
14 .chaseUpdateInterval = 10,
15 .chaseRadius = 150.0f,
16 .chaseOffsetDist = 20.0f,
25 Call(N(ParatroopaAI_Main),
Ref(N(AISettings_ParaTroopa)))
33 .level = ACTOR_LEVEL_PARATROOPA,
34 .ai = &N(EVS_NpcAI_ParaTroopa),
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.