Paper Mario DX
Paper Mario (N64) modding
 
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Sentinel.inc.c
Go to the documentation of this file.
1#include "Sentinel.h"
2#include "world/partners.h"
3#include "sprite/player.h"
4
6
10 Return
11 End
12};
13
15 .moveSpeed = 1.5f,
16 .moveTime = 90,
17 .waitTime = 30,
18 .alertRadius = 240.0f,
19 .playerSearchInterval = 1,
20 .chaseSpeed = 5.3f,
21 .chaseTurnRate = 180,
22 .chaseUpdateInterval = 1,
23 .chaseRadius = 240.0f,
24 .unk_AI_2C = 1,
25};
26
28 Call(SetSelfVar, 0, 0)
29 Call(SetSelfVar, 5, -650)
30 Call(SetSelfVar, 6, 30)
31 Call(SetSelfVar, 1, 600)
34 Wait(2)
35 Label(20)
41 Wait(1)
42 Goto(20)
43 EndIf
50 Add(LVar1, 20)
51 Add(LVar2, 2)
55 Wait(10)
57 Wait(10)
59 Thread
60 Loop(100)
62 Add(LVar1, 1)
65 Add(LVar1, 1)
67 Wait(1)
70 Thread
81 Wait(30)
83 Wait(100)
84 Return
85 End
86};
87
99 Return
100 End
101};
102
111 Return
112 End
113};
114
116 .height = 38,
117 .radius = 32,
118 .level = ACTOR_LEVEL_NONE,
119 .otherAI = &N(EVS_NpcAuxAI_Sentinel),
120 .ai = &N(EVS_NpcAI_Sentinel),
121};
BSS s32 PopupMenu_SelectedIndex
Bytecode EvtScript[]
@ dgb_00_ENTRY_2
Definition entrances.h:776
@ PARTNER_ANIM_TALK
Definition enums.h:3421
@ ENEMY_ANIM_INDEX_HIT
Definition enums.h:3433
@ ENCOUNTER_TRIGGER_JUMP
Definition enums.h:269
@ ENCOUNTER_TRIGGER_HAMMER
Definition enums.h:271
@ ENCOUNTER_TRIGGER_NONE
Definition enums.h:268
@ ENCOUNTER_TRIGGER_PARTNER
Definition enums.h:273
@ ENEMY_FLAG_IGNORE_HAMMER
Definition enums.h:4546
@ ENEMY_FLAG_IGNORE_PARTNER
Definition enums.h:4548
@ ENEMY_FLAG_SKIP_BATTLE
Definition enums.h:4540
@ ENEMY_FLAG_IGNORE_SPIN
Definition enums.h:4549
@ ENEMY_FLAG_IGNORE_TOUCH
Definition enums.h:4544
@ ENEMY_FLAG_CANT_INTERACT
Definition enums.h:4547
@ ENEMY_FLAG_IGNORE_JUMP
Definition enums.h:4545
@ SOUND_ID_TRIGGER_CHANGE_SOUND
Definition enums.h:532
@ NPC_SELF
Definition enums.h:2526
@ NPC_PARTNER
Definition enums.h:2528
@ TIME_FREEZE_PARTIAL
Definition enums.h:3465
@ SOUND_LRAW_SENTINEL_ALARM
Definition enums.h:1126
@ SOUND_SENTINEL_PICKUP
Definition enums.h:1081
@ OUTCOME_PLAYER_WON
Definition enums.h:1902
@ OUTCOME_PLAYER_LOST
Definition enums.h:1903
@ OUTCOME_PLAYER_FLED
Definition enums.h:1904
@ ACTION_STATE_IDLE
Definition enums.h:2426
@ NPC_FLAG_JUMPING
Definition enums.h:3009
@ NPC_FLAG_IGNORE_PLAYER_COLLISION
Definition enums.h:3006
@ NPC_FLAG_DONT_UPDATE_SHADOW_Y
Definition enums.h:3008
@ EVT_GROUP_NEVER_PAUSE
Definition evt.h:142
ApiStatus SetPlayerPos(Evt *script, b32 isInitialCall)
Sets the player position.
ApiStatus SetTimeFreezeMode(Evt *script, b32 isInitialCall)
ApiStatus DisablePartnerAI(Evt *script, b32 isInitialCall)
ApiStatus GotoMap(Evt *script, b32 isInitialCall)
Makes the player go to the given map and at the given entrance.
ApiStatus SetPlayerAnimation(Evt *script, b32 isInitialCall)
ApiStatus DisablePlayerInput(Evt *script, b32 isInitialCall)
Disables player and partner input, and disables the status menu.
ApiStatus GetNpcPos(Evt *script, b32 isInitialCall)
ApiStatus SetNpcAnimation(Evt *script, b32 isInitialCall)
ApiStatus GetPlayerActionState(Evt *script, b32 isInitialCall)
ApiStatus SetSelfEnemyFlagBits(Evt *script, b32 isInitialCall)
ApiStatus GetSelfAnimationFromTable(Evt *script, b32 isInitialCall)
ApiStatus DoNpcDefeat(Evt *script, b32 isInitialCall)
ApiStatus SetNpcPos(Evt *script, b32 isInitialCall)
ApiStatus NpcJump0(Evt *script, b32 isInitialCall)
ApiStatus GetOwnerEncounterTrigger(Evt *script, b32 isInitialCall)
ApiStatus func_80045838(Evt *script, b32 isInitialCall)
ApiStatus DisablePlayerPhysics(Evt *script, b32 isInitialCall)
Disables player physics if disable is TRUE, enables it if FALSE.
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
ApiStatus SetNpcFlagBits(Evt *script, b32 isInitialCall)
ApiStatus InterruptUsePartner(Evt *script, b32 isInitialCall)
ApiStatus GetPlayerPos(Evt *script, b32 isInitialCall)
ApiStatus GetBattleOutcome(Evt *script, b32 isInitialCall)
#define Switch(LVAR)
Marks the start of a switch statement.
Definition macros.h:311
#define Ref(sym)
Address/pointer constant.
Definition macros.h:60
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
Definition macros.h:319
#define IfNe(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR != RVAR.
Definition macros.h:272
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Add(VAR, INT_VALUE)
Definition macros.h:376
#define EndLoop
Marks the end of a loop.
Definition macros.h:248
#define EndCaseGroup
Marks the end of a switch case group (CaseOrEq and/or CaseAndEq), stopping fallthrough.
Definition macros.h:352
#define Goto(LABEL_ID)
Moves execution to the given label.
Definition macros.h:232
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
Definition macros.h:227
#define CaseOrEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR.
Definition macros.h:341
#define EndIf
Marks the end of an if statement or an else block.
Definition macros.h:298
#define LVar5
Definition macros.h:153
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
Definition macros.h:475
#define Thread
Marks the start of a thread block.
Definition macros.h:544
#define EndThread
Marks the end of a thread block.
Definition macros.h:547
#define LVar2
Definition macros.h:150
#define LVar1
Definition macros.h:149
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:254
#define SetGroup(GROUP)
Sets the current thread's group. Group value meanings are currently not known.
Definition macros.h:519
#define EndSwitch
Marks the end of a switch statement and any case.
Definition macros.h:362
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Loop(TIMES)
Marks the beginning of a loop.
Definition macros.h:245
#define LVar4
Definition macros.h:152
#define LVar3
Definition macros.h:151
#define LVar0
Definition macros.h:148
#define Return
Kills the current EVT thread.
Definition macros.h:217
EvtScript EVS_NpcHitRecoil
Definition 38F00.c:13