Paper Mario DX
Paper Mario (N64) modding
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SetPlayerSpriteSet2_MapInit.inc.c
Go to the documentation of this file.
1
#include "common.h"
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3
s32 N(
map_init
)(void) {
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gGameStatusPtr
->
playerSpriteSet
=
PLAYER_SPRITES_COMBINED_EPILOGUE
;
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return
FALSE;
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}
map_init
s32 N map_init(void)
Definition
SetPlayerSpriteSet2_MapInit.inc.c:3
GameStatus::playerSpriteSet
s8 playerSpriteSet
Definition
common_structs.h:1416
PLAYER_SPRITES_COMBINED_EPILOGUE
@ PLAYER_SPRITES_COMBINED_EPILOGUE
Definition
enums.h:6348
gGameStatusPtr
GameStatus * gGameStatusPtr
Definition
main_loop.c:32
src
world
common
todo
SetPlayerSpriteSet2_MapInit.inc.c
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