Paper Mario DX
Paper Mario (N64) modding
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Functions
SetPlayerSpriteSet2_MapInit.inc.c File Reference
Go to the source code of this file.
Functions
s32 N
map_init
(void)
Function Documentation
◆
map_init()
s32 N map_init
(
void
)
Definition at line
3
of file
SetPlayerSpriteSet2_MapInit.inc.c
.
3
{
4
gGameStatusPtr
->
playerSpriteSet
=
PLAYER_SPRITES_COMBINED_EPILOGUE
;
5
return
FALSE;
6
}
GameStatus::playerSpriteSet
s8 playerSpriteSet
Definition
common_structs.h:1416
PLAYER_SPRITES_COMBINED_EPILOGUE
@ PLAYER_SPRITES_COMBINED_EPILOGUE
Definition
enums.h:6348
gGameStatusPtr
GameStatus * gGameStatusPtr
Definition
main_loop.c:32
src
world
common
todo
SetPlayerSpriteSet2_MapInit.inc.c
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