10 .playerSearchInterval = 3,
13 .chaseUpdateInterval = 1,
14 .chaseRadius = 180.0f,
18EvtScript N(EVS_NpcAI_ShyGuy_AvoidPlayer) = {
19 Call(N(AvoidPlayerAI_Main),
Ref(N(AISettings_ShyGuy_AvoidPlayer)))
27 .level = ACTOR_LEVEL_SHY_GUY,
28 .ai = &N(EVS_NpcAI_ShyGuy_AvoidPlayer),
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.