7 .alertOffsetDist = 30.0f,
8 .playerSearchInterval = 4,
11 .chaseUpdateInterval = 1,
12 .chaseRadius = 160.0f,
13 .chaseOffsetDist = 50.0f,
BSS s32 PopupMenu_SelectedIndex
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.