7 .alertOffsetDist = 30.0f,
8 .playerSearchInterval = 4,
11 .chaseUpdateInterval = 1,
12 .chaseRadius = 160.0f,
13 .chaseOffsetDist = 50.0f,
18 Call(N(GuardAI_Main),
Ref(N(AISettings_ShyGuy_Guard)))
26 .level = ACTOR_LEVEL_SHY_GUY,
27 .ai = &N(EVS_NpcAI_ShyGuy_Guard),
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.