9 .alertOffsetDist = 30.0f,
10 .playerSearchInterval = 4,
13 .chaseUpdateInterval = 1,
14 .chaseRadius = 160.0f,
15 .chaseOffsetDist = 50.0f,
20 Call(N(ShyGuyPatrolAI_Main),
Ref(N(AISettings_ShyGuy_Patrol)))
25EvtScript N(EVS_NpcAI_ShyGuy_Patrol_Passive) = {
26 Call(N(PatrolNoAttackAI_Main),
Ref(N(AISettings_ShyGuy_Patrol)))
34 .level = ACTOR_LEVEL_SHY_GUY,
35 .ai = &N(EVS_NpcAI_ShyGuy_Patrol),
44 .level = ACTOR_LEVEL_SHY_GUY,
45 .ai = &N(EVS_NpcAI_ShyGuy_Patrol_Passive),
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.