10 .alertOffsetDist = 30.0f,
11 .playerSearchInterval = 4,
14 .chaseUpdateInterval = 1,
15 .chaseRadius = 140.0f,
16 .chaseOffsetDist = 30.0f,
21 Call(N(ShyGuyWanderAI_Main),
Ref(N(AISettings_ShyGuy_Wander)))
29 .level = ACTOR_LEVEL_SHY_GUY,
30 .ai = &N(EVS_NpcAI_ShyGuy_Wander),
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.