10 .alertOffsetDist = 40.0f,
11 .playerSearchInterval = 1,
13 .chaseRadius = 100.0f,
14 .chaseOffsetDist = 40.0f,
33 .alertOffsetDist = 40.0f,
34 .playerSearchInterval = 1,
36 .chaseRadius = 100.0f,
37 .chaseOffsetDist = 40.0f,
55 .alertRadius = 120.0f,
56 .playerSearchInterval = 3,
58 .chaseRadius = 150.0f,
72#include "world/common/todo/AwaitPlayerNearNpc.inc.c"
BSS s32 PopupMenu_SelectedIndex
ApiStatus SelfEnemyOverrideSyncPos(Evt *script, b32 isInitialCall)
ApiStatus SetNpcAnimation(Evt *script, b32 isInitialCall)
ApiStatus SetSelfVar(Evt *script, b32 isInitialCall)
ApiStatus SetNpcFlagBits(Evt *script, b32 isInitialCall)
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.