9 .playerSearchInterval = -1,
14 Call(N(PatrolNoAttackAI_Main),
Ref(N(AISettings_Toad_Patrol)))
22 .level = ACTOR_LEVEL_NONE,
23 .ai = &N(EVS_NpcAI_Toad_Patrol),
30 .level = ACTOR_LEVEL_NONE,
31 .ai = &N(EVS_NpcAI_Toad_Patrol),
@ AI_ACTION_LOOK_AROUND_DURING_LOITER
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.