Paper Mario DX
Paper Mario (N64) modding
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UnkBackgroundFunc3.inc.c
Go to the documentation of this file.
1
#include "common.h"
2
#include "
model.h
"
3
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API_CALLABLE(N(UnkBackgroundFunc3)) {
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mdl_set_all_tint_type
(
ENV_TINT_SHROUD
);
6
*
gBackgroundTintModePtr
=
ENV_TINT_SHROUD
;
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mdl_set_shroud_tint_params
(0, 0, 0, 0);
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return
ApiStatus_DONE2
;
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}
ENV_TINT_SHROUD
@ ENV_TINT_SHROUD
Definition
enums.h:4387
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
mdl_set_all_tint_type
void mdl_set_all_tint_type(s32)
Definition
model.c:4521
model.h
mdl_set_shroud_tint_params
void mdl_set_shroud_tint_params(u8 r, u8 g, u8 b, u8 a)
Definition
model.c:3906
gBackgroundTintModePtr
u8 * gBackgroundTintModePtr
Definition
model.c:105
src
common
UnkBackgroundFunc3.inc.c
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