4API_CALLABLE(N(UpdateLogShadow)) {
6 f32 hitYaw, hitPitch, hitLength;
14 script->functionTemp[3] = *args++;
25 model = script->functionTempPtr[1];
36 shadow->
rot.
x = hitYaw;
37 shadow->
rot.
z = hitPitch;
b32 entity_raycast_down(f32 *, f32 *, f32 *, f32 *, f32 *, f32 *)
Mostly used for shadows.
s32 evt_get_variable(Evt *script, Bytecode var)
s32 get_model_list_index_from_tree_index(s32 treeIndex)
void set_standard_shadow_scale(Shadow *shadow, f32 scale)
Shadow * get_shadow_by_index(s32 index)
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
struct Model * get_model_from_list_index(s32 listIndex)
s32 create_shadow_type(s32 type, f32 x, f32 y, f32 z)