= {
.type = ACTOR_TYPE_BOW,
.level = ACTOR_LEVEL_BOW,
.maxHP = 99,
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 36, 29 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 22 },
.statusTextOffset = { 10, 22 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
208 {
210 .type = ACTOR_TYPE_BOW,
211 .level = ACTOR_LEVEL_BOW,
212 .maxHP = 99,
214 .partsData = N(ActorParts),
215 .initScript = &N(EVS_Init),
216 .statusTable = N(StatusTable),
217 .escapeChance = 0,
218 .airLiftChance = 0,
219 .hurricaneChance = 0,
220 .spookChance = 0,
221 .upAndAwayChance = 0,
222 .spinSmashReq = 4,
223 .powerBounceChance = 80,
224 .coinReward = 0,
225 .size = { 36, 29 },
226 .healthBarOffset = { 0, 0 },
227 .statusIconOffset = { -10, 22 },
228 .statusTextOffset = { 10, 22 },
229};