= {
.type = ACTOR_TYPE_BOW,
.level = ACTOR_LEVEL_BOW,
.maxHP = 99,
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 36, 29 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 22 },
.statusTextOffset = { 10, 22 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
207 {
209 .type = ACTOR_TYPE_BOW,
210 .level = ACTOR_LEVEL_BOW,
211 .maxHP = 99,
213 .partsData = N(ActorParts),
214 .initScript = &N(EVS_Init),
215 .statusTable = N(StatusTable),
216 .escapeChance = 0,
217 .airLiftChance = 0,
218 .hurricaneChance = 0,
219 .spookChance = 0,
220 .upAndAwayChance = 0,
221 .spinSmashReq = 4,
222 .powerBounceChance = 80,
223 .coinReward = 0,
224 .size = { 36, 29 },
225 .healthBarOffset = { 0, 0 },
226 .statusIconOffset = { -10, 22 },
227 .statusTextOffset = { 10, 22 },
228};