Paper Mario DX
Paper Mario (N64) modding
 
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goompa.c File Reference

Go to the source code of this file.

Variables

ActorBlueprint battle_partner_goompa
 

Variable Documentation

◆ battle_partner_goompa

ActorBlueprint battle_partner_goompa
Initial value:
= {
.type = ACTOR_TYPE_GOOMBARIO,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.spinSmashReq = 4,
.powerBounceChance = 80,
.size = { 29, 26 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
@ ACTOR_FLAG_NO_ATTACK
Skip attack turn.
Definition enums.h:3339
#define ARRAY_COUNT(arr)
Definition macros.h:40

Definition at line 73 of file goompa.c.

73 {
74 .flags = ACTOR_FLAG_NO_ATTACK,
75 .type = ACTOR_TYPE_GOOMBARIO,
76 .maxHP = 99,
77 .partCount = ARRAY_COUNT(N(ActorParts)),
78 .partsData = N(ActorParts),
79 .initScript = &N(EVS_Init),
80 .statusTable = N(StatusTable),
81 .spinSmashReq = 4,
82 .powerBounceChance = 80,
83 .size = { 29, 26 },
84 .statusIconOffset = { -10, 20 },
85 .statusTextOffset = { 10, 20 },
86};