= {
.type = ACTOR_TYPE_GOOMBARIO,
.maxHP = 99,
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.spinSmashReq = 4,
.powerBounceChance = 80,
.size = { 29, 26 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
@ ACTOR_FLAG_NO_ATTACK
Skip attack turn.
73 {
75 .type = ACTOR_TYPE_GOOMBARIO,
76 .maxHP = 99,
78 .partsData = N(ActorParts),
79 .initScript = &N(EVS_Init),
80 .statusTable = N(StatusTable),
81 .spinSmashReq = 4,
82 .powerBounceChance = 80,
83 .size = { 29, 26 },
84 .statusIconOffset = { -10, 20 },
85 .statusTextOffset = { 10, 20 },
86};