Paper Mario DX
Paper Mario (N64) modding
 
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twink.c File Reference

Go to the source code of this file.

Variables

ActorBlueprint battle_partner_twink
 

Variable Documentation

◆ battle_partner_twink

ActorBlueprint battle_partner_twink
Initial value:
= {
.type = ACTOR_TYPE_TWINK,
.level = ACTOR_LEVEL_TWINK,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 20, 20 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 30 },
.statusTextOffset = { 13, 31 },
}
@ ACTOR_FLAG_NO_DMG_APPLY
Damage is not applied to actor HP.
Definition enums.h:3340
#define ARRAY_COUNT(arr)
Definition macros.h:40

Definition at line 91 of file twink.c.

91 {
93 .type = ACTOR_TYPE_TWINK,
94 .level = ACTOR_LEVEL_TWINK,
95 .maxHP = 99,
96 .partCount = ARRAY_COUNT(N(ActorParts)),
97 .partsData = N(ActorParts),
98 .initScript = &N(EVS_Init),
99 .statusTable = N(StatusTable),
100 .escapeChance = 0,
101 .airLiftChance = 0,
102 .hurricaneChance = 0,
103 .spookChance = 0,
104 .upAndAwayChance = 0,
105 .spinSmashReq = 4,
106 .powerBounceChance = 80,
107 .coinReward = 0,
108 .size = { 20, 20 },
109 .healthBarOffset = { 0, 0 },
110 .statusIconOffset = { -10, 30 },
111 .statusTextOffset = { 13, 31 },
112};