Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
watt.c File Reference

Go to the source code of this file.

Variables

s32 D_8023B948_707438 [] = { 3, 3, 4, 7, 10, 13, 16, 16, 16, 16 }
 
ActorBlueprint battle_partner_watt
 

Variable Documentation

◆ D_8023B948_707438

s32 D_8023B948_707438 = { 3, 3, 4, 7, 10, 13, 16, 16, 16, 16 }

Definition at line 1257 of file watt.c.

1257{ 3, 3, 4, 7, 10, 13, 16, 16, 16, 16 };

◆ battle_partner_watt

ActorBlueprint battle_partner_watt
Initial value:
= {
.type = ACTOR_TYPE_WATT,
.level = ACTOR_LEVEL_WATT,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 34, 28 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
Definition enums.h:3329
#define ARRAY_COUNT(arr)
Definition macros.h:40

Definition at line 505 of file watt.c.

505 {
506 .flags = ACTOR_FLAG_FLYING,
507 .type = ACTOR_TYPE_WATT,
508 .level = ACTOR_LEVEL_WATT,
509 .maxHP = 99,
510 .partCount = ARRAY_COUNT(N(ActorParts)),
511 .partsData = N(ActorParts),
512 .initScript = &N(EVS_Init),
513 .statusTable = N(StatusTable),
514 .escapeChance = 0,
515 .airLiftChance = 0,
516 .hurricaneChance = 0,
517 .spookChance = 0,
518 .upAndAwayChance = 0,
519 .spinSmashReq = 4,
520 .powerBounceChance = 80,
521 .coinReward = 0,
522 .size = { 34, 28 },
523 .healthBarOffset = { 0, 0 },
524 .statusIconOffset = { -10, 20 },
525 .statusTextOffset = { 10, 20 },
526};