= {
.type = ACTOR_TYPE_WATT,
.level = ACTOR_LEVEL_WATT,
.maxHP = 99,
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 34, 28 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 20 },
.statusTextOffset = { 10, 20 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
505 {
507 .type = ACTOR_TYPE_WATT,
508 .level = ACTOR_LEVEL_WATT,
509 .maxHP = 99,
511 .partsData = N(ActorParts),
512 .initScript = &N(EVS_Init),
513 .statusTable = N(StatusTable),
514 .escapeChance = 0,
515 .airLiftChance = 0,
516 .hurricaneChance = 0,
517 .spookChance = 0,
518 .upAndAwayChance = 0,
519 .spinSmashReq = 4,
520 .powerBounceChance = 80,
521 .coinReward = 0,
522 .size = { 34, 28 },
523 .healthBarOffset = { 0, 0 },
524 .statusIconOffset = { -10, 20 },
525 .statusTextOffset = { 10, 20 },
526};