Paper Mario DX
Paper Mario (N64) modding
 
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d_down_jump.c
Go to the documentation of this file.
1#include "common.h"
2#include "script_api/battle.h"
4#include "effects.h"
5#include "sprite/player.h"
6
7#define NAMESPACE battle_move_d_down_jump
8
10
11API_CALLABLE(N(SpawnImpactFX)) {
12 Bytecode* args = script->ptrReadPos;
13 s32 x = evt_get_variable(script, *args++);
14 s32 y = evt_get_variable(script, *args++);
15 s32 z = evt_get_variable(script, *args++);
16
17 if (script->varTable[10] == 0) {
18 fx_green_impact(TRUE, x, y, z, 0.0f);
19 } else {
20 fx_green_impact(FALSE, x, y, z, 0.0f);
21 }
22
23 return ApiStatus_DONE2;
24}
25
29
35 CaseEq(0)
37 CaseEq(1)
39 CaseEq(2)
42 Return
43 End
44};
45
51 Return
52 EndIf
57 Wait(1)
72 Return
80 Wait(5)
96 Wait(1)
101 Return
102 End
103};
104
110 Return
111 EndIf
115 Wait(1)
129 Return
138 Wait(5)
151 Wait(7)
157 Wait(1)
162 Return
163 End
164};
165
171 Return
172 EndIf
176 Wait(1)
190 Return
199 Wait(5)
216 Wait(1)
221 Return
222 End
223};
BSS s32 PopupMenu_SelectedIndex
@ AC_DIFFICULTY_3
Definition action_cmd.h:45
Bytecode EvtScript[]
@ ACTION_COMMAND_JUMP
Definition enums.h:3473
@ ACTOR_SOUND_HURT
Definition enums.h:2037
@ BS_FLAGS1_NO_RATING
Definition enums.h:3576
@ BS_FLAGS1_NICE_HIT
Definition enums.h:3575
@ BS_FLAGS1_TRIGGER_EVENTS
Definition enums.h:3574
@ BS_FLAGS1_INCLUDE_POWER_UPS
Definition enums.h:3570
@ PLAYER_ULTRA_JUMP_4
Definition enums.h:4316
@ PLAYER_SUPER_JUMP_4
Definition enums.h:4306
@ PLAYER_SUPER_JUMP_5
Definition enums.h:4307
@ HIT_RESULT_NO_DAMAGE
Definition enums.h:1952
@ HIT_RESULT_HIT
Definition enums.h:1950
@ HIT_RESULT_NICE_NO_DAMAGE
Definition enums.h:1953
@ HIT_RESULT_NICE
Definition enums.h:1951
@ HIT_RESULT_MISS
Definition enums.h:1956
@ BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH
Definition enums.h:4849
@ BTL_CAM_PLAYER_PRE_JUMP_FINISH
Definition enums.h:4848
@ BTL_CAM_PLAYER_JUMP_FINISH
Definition enums.h:4856
@ PLAYER_BASIC_JUMP_3
Definition enums.h:4297
@ DMG_SRC_D_DOWN_JUMP
Definition enums.h:1992
@ SOUND_ACTOR_JUMPED_2
Definition enums.h:778
@ SOUND_D_DOWN_HIT_1
Definition enums.h:1547
@ SOUND_ACTOR_JUMPED_1
Definition enums.h:777
@ SOUND_NONE
Definition enums.h:547
@ SOUND_D_DOWN_HIT_3
Definition enums.h:1549
@ SOUND_ACTOR_JUMPED_3
Definition enums.h:779
@ SOUND_D_DOWN_HIT_2
Definition enums.h:1548
@ ACTOR_PLAYER
Definition enums.h:2085
@ ACTOR_BLUR_ENABLE
Definition enums.h:6413
@ ACTOR_BLUR_DISABLE
Definition enums.h:6412
@ DAMAGE_TYPE_IGNORE_DEFENSE
Definition enums.h:2877
@ DAMAGE_TYPE_JUMP
Definition enums.h:2858
#define ApiStatus_DONE2
Definition evt.h:118
s32 Bytecode
Definition evt.h:7
s32 evt_get_variable(Evt *script, Bytecode var)
Definition evt.c:1689
#define Switch(LVAR)
Marks the start of a switch statement.
Definition macros.h:311
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
Definition macros.h:319
#define EndChildThread
Marks the end of a child thread block.
Definition macros.h:563
#define LVarF
Definition macros.h:163
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define EndCaseGroup
Marks the end of a switch case group (CaseOrEq and/or CaseAndEq), stopping fallthrough.
Definition macros.h:352
#define CaseOrEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR.
Definition macros.h:341
#define EndIf
Marks the end of an if statement or an else block.
Definition macros.h:298
#define CaseDefault
Marks the start of a switch case that executes unconditionally. It also marks the end of any previous...
Definition macros.h:337
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
Definition macros.h:475
#define LVar2
Definition macros.h:150
#define LVar1
Definition macros.h:149
#define LVarA
Definition macros.h:158
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:254
#define EndSwitch
Marks the end of a switch statement and any case.
Definition macros.h:362
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
Definition macros.h:269
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define ChildThread
Marks the start of a child thread block.
Definition macros.h:560
#define CaseGt(RVAR)
Marks the start of a switch case that executes only if LVAR <= RVAR. It also marks the end of any pre...
Definition macros.h:328
#define LVar0
Definition macros.h:148
#define Return
Kills the current EVT thread.
Definition macros.h:217