Go to the source code of this file.
Functions | |
INCLUDE_IMG ("ui/battle/cursor_hand.png", ui_battle_cursor_hand_png) | |
INCLUDE_PAL ("ui/battle/cursor_hand.pal", ui_battle_cursor_hand_pal) | |
INCLUDE_IMG | ( | "ui/battle/cursor_hand.png" | , |
ui_battle_cursor_hand_png | ) |
INCLUDE_PAL | ( | "ui/battle/cursor_hand.pal" | , |
ui_battle_cursor_hand_pal | ) |
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extern |
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extern |
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extern |
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extern |
Vtx BtlCursorModelVtx[] |
Definition at line 13 of file entity_model_icons.c.
Gfx BtlCursorModelGfx[] |
Definition at line 20 of file entity_model_icons.c.
EntityModelScript EMS_CursorIcon = STANDARD_ENTITY_MODEL_SCRIPT(BtlCursorModelGfx, RENDER_MODE_ALPHATEST) |
Definition at line 41 of file entity_model_icons.c.
Vtx BtlBonkModelVtx[] |
Definition at line 43 of file entity_model_icons.c.
Gfx BtlBonkModelGfx[] |
Definition at line 50 of file entity_model_icons.c.
EntityModelScript EMS_BonkIcon = STANDARD_ENTITY_MODEL_SCRIPT(BtlBonkModelGfx, RENDER_MODE_CLOUD_NO_ZCMP) |
Definition at line 72 of file entity_model_icons.c.
Vtx BtlStarModelVtx[] |
Definition at line 74 of file entity_model_icons.c.
Gfx BtlStarModelGfx[] |
Definition at line 81 of file entity_model_icons.c.
EntityModelScript EMS_StarIcon = STANDARD_ENTITY_MODEL_SCRIPT(BtlStarModelGfx, RENDER_MODE_ALPHATEST) |
Definition at line 103 of file entity_model_icons.c.