14 {{{ -22, -6, 0 }, 0, { 1024, 1024 }, { 0, 0, 0, 255 }}},
15 {{{ 9, -6, 0 }, 0, { 0, 1024 }, { 0, 0, 0, 255 }}},
16 {{{ 9, 25, 0 }, 0, { 0, 0 }, { 0, 0, 0, 255 }}},
17 {{{ -22, 25, 0 }, 0, { 1024, 0 }, { 0, 0, 0, 255 }}},
21 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
23 gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
24 gsDPSetTexturePersp(G_TP_PERSP),
25 gsDPSetTextureDetail(G_TD_CLAMP),
26 gsDPSetTextureLOD(G_TL_TILE),
27 gsDPSetTextureLUT(G_TT_NONE),
28 gsDPSetTextureFilter(G_TF_AVERAGE),
29 gsDPSetTextureConvert(G_TC_FILT),
30 gsDPSetTextureLUT(G_TT_RGBA16),
31 gsDPLoadTLUT_pal16(0, ui_battle_cursor_hand_pal),
32 gsDPLoadTextureTile_4b(ui_battle_cursor_hand_png, G_IM_FMT_CI, 32, 0, 0, 0, 31, 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
33 gsSPClearGeometryMode(G_LIGHTING),
34 gsSPClearGeometryMode(G_SHADING_SMOOTH),
36 gsSP1Triangle(0, 1, 2, 0),
37 gsSP1Triangle(0, 2, 3, 0),
44 {{{ -16, -16, 0 }, 0, { 0, 0 }, { 0, 0, 0, 255 }}},
45 {{{ 15, -16, 0 }, 0, { 1024, 0 }, { 0, 0, 0, 255 }}},
46 {{{ 15, 15, 0 }, 0, { 1024, 1024 }, { 0, 0, 0, 255 }}},
47 {{{ -16, 15, 0 }, 0, { 0, 1024 }, { 0, 0, 0, 255 }}},
52 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
54 gsDPSetTexturePersp(G_TP_PERSP),
55 gsDPSetTextureDetail(G_TD_CLAMP),
56 gsDPSetTextureLOD(G_TL_TILE),
57 gsDPSetTextureLUT(G_TT_NONE),
58 gsDPSetTextureFilter(G_TF_AVERAGE),
59 gsDPSetTextureConvert(G_TC_FILT),
60 gsDPSetTextureLUT(G_TT_RGBA16),
62 gsDPLoadTextureTile_4b(
ui_battle_menu_spirits_png, G_IM_FMT_CI, 32, 0, 0, 0, 31, 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
63 gsSPClearGeometryMode(G_LIGHTING),
64 gsSPClearGeometryMode(G_SHADING_SMOOTH),
66 gsSP1Triangle(0, 1, 2, 0),
67 gsSP1Triangle(0, 2, 3, 0),
75 {{{ -16, -16, 0 }, 0, { 0, 1024 }, { 0, 0, 0, 255 }}},
76 {{{ 15, -16, 0 }, 0, { 1024, 1024 }, { 0, 0, 0, 255 }}},
77 {{{ 15, 15, 0 }, 0, { 1024, 0 }, { 0, 0, 0, 255 }}},
78 {{{ -16, 15, 0 }, 0, { 0, 0 }, { 0, 0, 0, 255 }}},
83 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
84 gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
85 gsDPSetTexturePersp(G_TP_PERSP),
86 gsDPSetTextureDetail(G_TD_CLAMP),
87 gsDPSetTextureLOD(G_TL_TILE),
88 gsDPSetTextureLUT(G_TT_NONE),
89 gsDPSetTextureFilter(G_TF_AVERAGE),
90 gsDPSetTextureConvert(G_TC_FILT),
91 gsDPSetTextureLUT(G_TT_RGBA16),
93 gsDPLoadTextureTile_4b(
ui_battle_solid_star_png, G_IM_FMT_CI, 32, 0, 0, 0, 31, 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
94 gsSPClearGeometryMode(G_LIGHTING),
95 gsSPClearGeometryMode(G_SHADING_SMOOTH),
97 gsSP1Triangle(0, 1, 2, 0),
98 gsSP1Triangle(0, 2, 3, 0),
100 gsSPEndDisplayList(),