4#define NAMESPACE A(flo_03)
40#include "common/MakeSun.inc.c"
73s32 N(VineModels)[] = {
84 Exec(N(EVS_AnimateVines))
165 Exec(N(EVS_AnimateSmokePuff))
183s32 N(ForegroundVineModels)[] = {
191 .texture =
"flo_tex",
192 .shape =
"flo_bt03_shape",
193 .hit =
"flo_bt03_hit",
195 .preBattle = &N(EVS_PreBattle),
196 .postBattle = &N(EVS_PostBattle),
197 .foregroundModelList = N(ForegroundVineModels),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus EnableModel(Evt *script, b32 isInitialCall)
Enables or disables the given model.
ApiStatus TranslateModel(Evt *script, b32 isInitialCall)
Translates the given model's position.
ApiStatus RotateModel(Evt *script, b32 isInitialCall)
Rotates the model the given amount on the selected axis.
ApiStatus SetTexPanOffset(Evt *script, b32 isInitialCall)
Sets offsets for texture panners.
ApiStatus ScaleModel(Evt *script, b32 isInitialCall)
Scales the model the given amount along the selected axis.
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
ApiStatus RandInt(Evt *script, b32 isInitialCall)
ApiStatus CloneModel(Evt *script, b32 isInitialCall)
Clones the given model.
ApiStatus SetTexPanner(Evt *script, b32 isInitialCall)
Sets a model's pannerID and sets the texture pan flag.
#define Mul(VAR, INT_VALUE)
#define DivF(VAR, FLOAT_VALUE)
#define IfGe(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR >= RVAR.
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define AddF(VAR, FLOAT_VALUE)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define UseBuf(INT_PTR)
Loads a s32 pointer for use with subsequent EVT_BUF_READ commands.
#define Mod(VAR, INT_VALUE)
#define Add(VAR, INT_VALUE)
#define EndLoop
Marks the end of a loop.
#define Goto(LABEL_ID)
Moves execution to the given label.
#define BufRead1(VAR)
Consumes the next s32 from the buffer and stores it in the given variable.
#define IfLt(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR < RVAR.
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
#define EndIf
Marks the end of an if statement or an else block.
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define BreakLoop
Breaks out of the innermost loop.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define SetF(VAR, FLOAT_VALUE)
Sets the given variable to a given value, but supports Floats.
#define Div(VAR, INT_VALUE)
#define MulF(VAR, FLOAT_VALUE)
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Loop(TIMES)
Marks the beginning of a loop.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define CLONED_MODEL(idx)
#define STAGE_MODEL_LIST_END