Here is a list of all variables with links to the structures/unions they belong to:
- m -
- madeChoice : MessagePrintState
- mag : ImgFXIntVars.wavy
- magic : ISVDbg, SymbolTable
- magicString : SaveData, SaveGlobals, VanillaSaveData
- main : MapSettings, UseItemStruct
- mainBitDepth : TextureHeader
- mainFmt : TextureHeader
- mainGfx : DisplayContext
- mainH : TextureHeader
- mainScript : BattleMoveEntry
- mainScriptID : GameStatus
- mainW : TextureHeader
- mainWrapH : TextureHeader
- mainWrapW : TextureHeader
- majorVersion : SaveData
- manualActivationFlag : MusicProximityTrigger
- mapCount : AreaConfig
- mapID : EncounterStatus, GameStatus, SaveData, VanillaSaveData
- mapName : DemoSceneData
- maps : AreaConfig
- mapShop : GameStatus
- mashMeterCutoffs : ActionCommandStatus
- mashMeterIntervals : ActionCommandStatus
- masterAlpha : Effect75FXData
- MasterEffect : SeqArgs
- masterPan : SoundPlayer
- masterPitchShift : BGMPlayer
- MasterPitchShift : SeqArgs
- masterPitchShift : SoundPlayer
- masterState : BGMPlayer
- masterTempo : BGMPlayer
- MasterTempo : SeqArgs
- masterTempoBPM : BGMPlayer
- MasterTempoFade : SeqArgs
- masterTempoStep : BGMPlayer
- masterTempoTarget : BGMPlayer
- masterTempoTime : BGMPlayer
- masterVolume : BGMPlayer
- MasterVolume : SeqArgs
- masterVolume : SoundPlayer
- MasterVolumeFade : SeqArgs
- masterVolumeStep : BGMPlayer
- masterVolumeTarget : BGMPlayer
- masterVolumeTime : BGMPlayer
- matrixFreshness : Model, ModelTransformGroup
- matrixStack : DisplayContext
- max : ColliderBoundingBox, WindowGroup
- maxBP : PlayerData, VanillaPlayerData
- maxChildModelIndex : ModelTransformGroup
- maxCoinBonus : EnemyDrops
- maxComponents : SpriteAnimData
- maxDescendAccel : SlideParams
- maxDescendVel : SlideParams
- maxHP : Actor, ActorBlueprint
- maxJumpSpeed : PlayerStatus
- maxLineChars : MessagePrintState
- maxLinesPerPage : MessagePrintState
- maxOption : MessagePrintState
- maxPos : DripVolume
- maxRadius : FireworkRocketFXData
- maxRotZ : StarBoxLauncherData
- maxStarPower : PlayerData, VanillaPlayerData
- maxTempo : BGMPlayer
- maxX : ModelBoundingBox
- maxY : ModelBoundingBox
- maxZ : ModelBoundingBox
- mdata : INITHeader, PERHeader, SBNHeader, SEFHeader
- mdlNode : ModelBlueprint
- memin : AuLoadFilter
- memOffset : HudElement
- menuStatus : BattleStatus
- merleeAttackBoost : BattleStatus
- merleeCastsLeft : PlayerData, VanillaPlayerData
- merleeDefenseBoost : BattleStatus
- merleeSpellType : PlayerData, VanillaPlayerData
- merleeTurnCount : PlayerData, VanillaPlayerData
- merlinHouseStars : EffectData
- mesg : CrashScreen
- meshType : ImgFXState
- message : CreditsLine
- messageIndex : PopupMessage
- microphoneRaiseAmt : QuizmoStageFXData
- min : ColliderBoundingBox, WindowGroup
- minBlurAlpha : FireworkRocketFXData
- minChildModelIndex : ModelTransformGroup
- minCoinBonus : EnemyDrops
- minorVersion : SaveData
- minPos : DripVolume
- minRadius : Camera.params.radial
- minVertexAddr : ModelLocalVertexCopy
- minX : ModelBoundingBox
- minY : ModelBoundingBox
- minZ : ModelBoundingBox
- miscParticles : EffectData, IcePillarFXData
- mode : AmbiencePlayer, ImgFXIntVars.hologram
- mode1 : ImgFXRenderMode
- mode2 : ImgFXRenderMode
- modelAnimationNodes : EntityBlueprint
- modelID : AnimatorNode.fcData, HiddenPanelData, MapRoom, Model, RockingHorse, StaticAnimatorNode
- modelIndex : ModelTreeInfo
- modelNameList : MapSettings
- modelNames : ShapeFileHeader
- modelNode : Model
- models : FoliageModelList
- modelTreeRoot : MapSettings
- modName : SaveData, SaveSlotMetadata
- monospaceWidth : MessageCharData
- motion : AuEnvMixer, Npc.blur
- motionBlurFlame : EffectData
- moveAngle : ItemEntityPhysicsData, VirtualEntity
- moveArcAmplitude : ActorState
- moveArgument : BattleStatus
- moveCategory : BattleStatus
- moveDist : VirtualEntity
- moveFlags : Camera
- moveFrames : PlayerStatus
- moveHistory : NpcFollowData
- moveID : ItemData
- movement : ActorPart
- movePos : Camera
- moveSpeed : ActorPartMovement, Camera, MobileAISettings, Npc, VirtualEntity
- moveSpeedOverride : EnemyTerritoryPatrol, EnemyTerritoryWander
- moveTime : ActorPartMovement, ActorState, BonkData, MobileAISettings, VirtualEntity
- moveToPos : Npc
- movingCloud : EffectData
- mseqFile : AmbiencePlayer
- mseqFileList : AuGlobals
- mseqFiles : AmbienceManager
- mseqName : AmbiencePlayer
- mseqReadPos : AmbiencePlayer
- mseqReadStart : AmbiencePlayer
- msgHeight : MessagePrintState
- msgID : CreditsEntry, MapSettings.tattle, MessagePrintState
- msgScale : MessageDrawState
- msgWidth : CreditsLine, MessagePrintState
- mtx : AnimatedModel, AnimatorNode, FootprintFXData, ModelAnimator, ModelBlueprint
- mtxBillboard : Camera
- mtxInnerWhirl : TweesterData
- mtxOuterWhirl : TweesterData
- mtxPerspective : Camera
- mtxViewLeading : Camera
- mtxViewPlayer : Camera
- mtxViewShaking : Camera
- multiplayerEnabled : GameStatus
- munchlesia : EntityData
- musicEnabled : GameStatus, SaveData, VanillaSaveData
- musicEventID : MusicEvent
- musicEventQueue : AuGlobals
- musicEventQueueCount : AuGlobals
- musicEventQueuePos : AuGlobals
- musicNote : EffectData