Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all variables with links to the files they belong to:
- r -
RavenFallSounds :
sfx.c
RavenLeapSounds :
sfx.c
ReferenceIdentityMtx :
model.c
ReflectFloorPrevAlpha :
state_pause.c
ReflectWallPrevAlpha :
state_pause.c
RemapTintMaxB :
model.c
RemapTintMaxG :
model.c
RemapTintMaxR :
model.c
RemapTintMinB :
model.c
RemapTintMinG :
model.c
RemapTintMinR :
model.c
RenderTaskBasePriorities :
model.c
RenderTaskCount :
model.c
RenderTaskListIdx :
model.c
RenderTaskLists :
model.c
ResetFrameBufferArray :
main.c
ResetGameState :
main.c
,
main_pre.c
ResetSavedFrameImg :
main.c
,
main_pre.c
ResetTilesImg :
main.c
rgb :
demo_api.c
Rumble_1 :
battle.h
Rumble_2 :
battle.h
Rumble_3 :
battle.h
Rumble_4 :
battle.h
Rumble_5 :
battle.h
Rumble_6 :
battle.h
Rumble_7 :
battle.h
Rumble_Unused_1 :
battle.h
Rumble_Unused_2 :
battle.h
Rumble_Unused_3 :
battle.h
Rumble_Unused_4 :
battle.h
rumbleButtons :
rumble.c
rumbleMaxDuration :
rumble.c
RunAwayRewardIncrement :
btl_states_actions.c
RunAwayRewardStep :
btl_states_actions.c
RunAwayRewardTotal :
btl_states_actions.c
RunningMusicEventIDs :
audio_api.c
,
script_list.c
RunningMusicEvents :
audio_api.c
,
script_list.c
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