Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- y -
Y_PICKUP_ITEM_1 :
item_entity.c
Y_PICKUP_ITEM_2 :
item_entity.c
Y_PICKUP_THREW :
item_entity.c
Y_VAR :
chapter_change.c
Y_VAR1 :
btl_states_menus.c
Y_VAR2 :
btl_states_menus.c
YAKKEY_ANIMS :
Yakkey.h
YELLOW_AVOID_SHY_GUY_ANIMS :
ShyGuy.h
YELLOW_KOOPA_BROS_ANIMS :
KoopaBros.h
YELLOW_SHY_GUY_ANIMS :
ShyGuy.h
YH_BASE :
state_title_screen.c
YL_BASE :
state_title_screen.c
YOSHI_BLUE_ANIMS :
Yoshi.h
YOSHI_COUNCILLOR_ANIMS :
Yoshi.h
YOSHI_GREEN_ANIMS :
Yoshi.h
YOSHI_KID_BLUE_ANIMS :
YoshiKid.h
YOSHI_KID_GREEN_ANIMS :
YoshiKid.h
YOSHI_KID_PURPLE_ANIMS :
YoshiKid.h
YOSHI_KID_RED_ANIMS :
YoshiKid.h
YOSHI_KID_YELLOW_ANIMS :
YoshiKid.h
YOSHI_LEADER_ANIMS :
Yoshi.h
YOSHI_PURPLE_ANIMS :
Yoshi.h
YOSHI_RED_ANIMS :
Yoshi.h
YOSHI_YELLOW_ANIMS :
Yoshi.h
YSCALE :
cam_mode_unused_radial.c
Generated by
1.10.0