Paper Mario DX
Paper Mario (N64) modding
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Enumerations
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Variables
goomba_family.inc.cpp File Reference
Go to the source code of this file.
Namespaces
namespace
battle
namespace
battle::actor
namespace
battle::actor::goomba
namespace
battle::actor::paragoomba
namespace
battle::actor::spiked_goomba
Enumerations
enum
battle::actor::goomba::ActorPartIDs
{
battle::actor::goomba::PRT_MAIN
= 1 }
enum
battle::actor::paragoomba::ActorPartIDs
{
battle::actor::paragoomba::PRT_MAIN
= 1 ,
battle::actor::paragoomba::PRT_FLYING
= 2 ,
battle::actor::paragoomba::PRT_DUMMY_WING_L
= 3 ,
battle::actor::paragoomba::PRT_DUMMY_WING_R
= 4 }
enum
battle::actor::spiked_goomba::ActorPartIDs
{
battle::actor::spiked_goomba::PRT_MAIN
= 1 }
Variables
EvtScript
battle::actor::goomba::EVS_Idle
EvtScript
battle::actor::goomba::EVS_TakeTurn
EvtScript
battle::actor::goomba::EVS_HandleEvent
constexpr
s32
battle::actor::goomba::hp
= 2
constexpr
s32
battle::actor::goomba::dmgHeadbonk
= 1
EvtScript
battle::actor::goomba::EVS_Init
s32
battle::actor::goomba::DefaultAnims
[]
s32
battle::actor::goomba::DefenseTable
[]
s32
battle::actor::goomba::StatusTable
[]
ActorPartBlueprint
battle::actor::goomba::ActorParts
[]
s32
battle::actor::goomba::ShuffleAnims
[]
EvtScript
battle::actor::goomba::EVS_Move_Headbonk
s32
battle::actor::paragoomba::DefaultAnims
[]
s32
battle::actor::paragoomba::LeftWingAnims
[]
s32
battle::actor::paragoomba::RightWingAnims
[]
EvtScript
battle::actor::paragoomba::EVS_Init
EvtScript
battle::actor::paragoomba::EVS_Idle
EvtScript
battle::actor::paragoomba::EVS_TakeTurn
EvtScript
battle::actor::paragoomba::EVS_HandleEvent
EvtScript
battle::actor::paragoomba::EVS_KnockDown
constexpr
s32
battle::actor::paragoomba::hp
= 2
constexpr
s32
battle::actor::paragoomba::dmgAirKick
= 1
s32
battle::actor::paragoomba::FlyingDefense
[]
s32
battle::actor::paragoomba::FlyingStatusTable
[]
ActorPartBlueprint
battle::actor::paragoomba::ActorParts
[]
s32
battle::actor::paragoomba::ShuffleAnims
[]
EvtScript
battle::actor::paragoomba::EVS_Paragoomba_GoHome
s32
battle::actor::spiked_goomba::DefaultAnims
[]
EvtScript
battle::actor::spiked_goomba::EVS_Init
EvtScript
battle::actor::spiked_goomba::EVS_Idle
EvtScript
battle::actor::spiked_goomba::EVS_TakeTurn
EvtScript
battle::actor::spiked_goomba::EVS_HandleEvent
constexpr
s32
battle::actor::spiked_goomba::hp
= 2
constexpr
s32
battle::actor::spiked_goomba::dmgSpikebonk
= 2
s32
battle::actor::spiked_goomba::DefenseTable
[]
s32
battle::actor::spiked_goomba::StatusTable
[]
ActorPartBlueprint
battle::actor::spiked_goomba::ActorParts
[]
s32
battle::actor::spiked_goomba::ShuffleAnims
[]
src
battle
common
actor
kmr_part_1
goomba_family.inc.cpp
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