Paper Mario DX
Paper Mario (N64) modding
 
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goomba_family.inc.cpp File Reference

Go to the source code of this file.

Namespaces

namespace  battle
 
namespace  battle::actor
 
namespace  battle::actor::goomba
 
namespace  battle::actor::paragoomba
 
namespace  battle::actor::spiked_goomba
 

Enumerations

enum  battle::actor::goomba::ActorPartIDs { battle::actor::goomba::PRT_MAIN = 1 }
 
enum  battle::actor::paragoomba::ActorPartIDs { battle::actor::paragoomba::PRT_MAIN = 1 , battle::actor::paragoomba::PRT_FLYING = 2 , battle::actor::paragoomba::PRT_DUMMY_WING_L = 3 , battle::actor::paragoomba::PRT_DUMMY_WING_R = 4 }
 
enum  battle::actor::spiked_goomba::ActorPartIDs { battle::actor::spiked_goomba::PRT_MAIN = 1 }
 

Variables

EvtScript battle::actor::goomba::EVS_Idle
 
EvtScript battle::actor::goomba::EVS_TakeTurn
 
EvtScript battle::actor::goomba::EVS_HandleEvent
 
constexpr s32 battle::actor::goomba::hp = 2
 
constexpr s32 battle::actor::goomba::dmgHeadbonk = 1
 
EvtScript battle::actor::goomba::EVS_Init
 
s32 battle::actor::goomba::DefaultAnims []
 
s32 battle::actor::goomba::DefenseTable []
 
s32 battle::actor::goomba::StatusTable []
 
ActorPartBlueprint battle::actor::goomba::ActorParts []
 
s32 battle::actor::goomba::ShuffleAnims []
 
EvtScript battle::actor::goomba::EVS_Move_Headbonk
 
s32 battle::actor::paragoomba::DefaultAnims []
 
s32 battle::actor::paragoomba::LeftWingAnims []
 
s32 battle::actor::paragoomba::RightWingAnims []
 
EvtScript battle::actor::paragoomba::EVS_Init
 
EvtScript battle::actor::paragoomba::EVS_Idle
 
EvtScript battle::actor::paragoomba::EVS_TakeTurn
 
EvtScript battle::actor::paragoomba::EVS_HandleEvent
 
EvtScript battle::actor::paragoomba::EVS_KnockDown
 
constexpr s32 battle::actor::paragoomba::hp = 2
 
constexpr s32 battle::actor::paragoomba::dmgAirKick = 1
 
s32 battle::actor::paragoomba::FlyingDefense []
 
s32 battle::actor::paragoomba::FlyingStatusTable []
 
ActorPartBlueprint battle::actor::paragoomba::ActorParts []
 
s32 battle::actor::paragoomba::ShuffleAnims []
 
EvtScript battle::actor::paragoomba::EVS_Paragoomba_GoHome
 
s32 battle::actor::spiked_goomba::DefaultAnims []
 
EvtScript battle::actor::spiked_goomba::EVS_Init
 
EvtScript battle::actor::spiked_goomba::EVS_Idle
 
EvtScript battle::actor::spiked_goomba::EVS_TakeTurn
 
EvtScript battle::actor::spiked_goomba::EVS_HandleEvent
 
constexpr s32 battle::actor::spiked_goomba::hp = 2
 
constexpr s32 battle::actor::spiked_goomba::dmgSpikebonk = 2
 
s32 battle::actor::spiked_goomba::DefenseTable []
 
s32 battle::actor::spiked_goomba::StatusTable []
 
ActorPartBlueprint battle::actor::spiked_goomba::ActorParts []
 
s32 battle::actor::spiked_goomba::ShuffleAnims []