4#include "sprite/player.h"
6#define NAMESPACE battle_item_hustle_drink
10API_CALLABLE(N(func_802A123C_72619C)) {
36API_CALLABLE(N(func_802A12C4_726224)) {
52 Call(N(func_802A12C4_726224))
53 Call(N(func_802A123C_72619C))
58 Call(MoveBattleCamOver, 20)
117 Call(MoveBattleCamOver, 20)
void remove_status_debuff(s32)
void remove_status_static(s32)
ApiStatus ShowStartRecoveryShimmer(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Add(VAR, INT_VALUE)
#define EndLoop
Marks the end of a loop.
#define ExecWait(EVT_SOURCE)
Launches a new child thread.
#define Thread
Marks the start of a thread block.
#define EndThread
Marks the end of a thread block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define PlayEffect(args...)
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Loop(TIMES)
Marks the beginning of a loop.
#define SetConst(VAR, CONST)
Sets the given variable to a given value, skipping the evt_get_variable call.
#define Return
Kills the current EVT thread.
struct Actor * playerActor
BattleStatus gBattleStatus