17 script->functionTemp[0] = 0;
20 switch (
script->functionTemp[0]) {
49 menu->userIndex[numEntries] = i;
58 if (numEntries == 0) {
63 menu->numEntries = numEntries;
66 script->functionTemp[1] = 0;
67 script->functionTemp[0] = 1;
70 if (
script->functionTemp[1] == 0) {
72 if (
script->functionTemp[2] == 0) {
79 if (
script->functionTemp[1] >= 15) {
82 if (
script->functionTemp[2] == 0xFF) {
104 script->functionTemp[0] = 0;
107 switch (
script->functionTemp[0]) {
136 menu->userIndex[numEntries] = i;
145 if (numEntries == 0) {
150 menu->numEntries = numEntries;
151 menu->initialPos = 0;
153 script->functionTemp[1] = 0;
154 script->functionTemp[0] = 1;
157 if (
script->functionTemp[1] == 0) {
159 if (
script->functionTemp[2] == 0) {
165 script->functionTemp[1]++;
166 if (
script->functionTemp[1] >= 15) {
169 if (
script->functionTemp[2] == 0xFF) {
382 s32 itemID,
unkCond, pickupMsgFlags;
388 if (
script->functionTemp[0]) {
395 pickupMsgFlags = *args++;
void create_standard_popup_menu(PopupMenu *popup)
BSS s32 PopupMenu_SelectedIndex
s32 evt_get_variable_index(Evt *script, s32 var)
s32 evt_get_variable(Evt *script, Bytecode var)
s32 add_star_pieces(s32 amt)
void hide_popup_menu(void)
void partner_disable_input(void)
void sort_consumables(void)
Bubbles up player inventory items such that all ITEM_NONE values are at the bottom.
s32 disable_player_input(void)
ItemEntity * get_item_entity(s32 itemEntityIndex)
s32 make_item_entity_at_player(s32 itemID, s32 arg1, s32 pickupMsgFlags)
s32 disable_player_static_collisions(void)
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
void close_status_bar(void)
s32 make_item_entity_nodelay(s32 itemID, f32 x, f32 y, f32 z, s32 itemSpawnMode, s32 pickupVar)
s32 enable_player_input(void)
void destroy_popup_menu(void)
s32 add_star_points(s32 amt)
s32 find_item(s32)
Search player inventory for itemID and return first matching array index.
void remove_item_entity_by_index(s32 index)
s32 enable_player_static_collisions(void)
void set_item_entity_flags(s32 itemEntityIndex, s32 flag)
s32 count_item(s32 itemID)
Search player inventory for itemID and count the number matches.
s32 remove_item(s32 itemID)
Remove first instance of itemID found in player inventory.
b32 has_item(s32 itemID)
Check whether player has itemID in their inventory.
s32 add_item(s32 itemID)
Add itemID to player inventory and return inventory slot in which it was placed.
PopupMenu gItemChoicePopupMenu
void partner_enable_input(void)
ApiStatus CloseChoicePopup(Evt *script, b32 isInitialCall)
ApiStatus AddItem(Evt *script, b32 isInitialCall)
ApiStatus RemoveItemEntity(Evt *script, b32 isInitialCall)
ApiStatus ShowConsumableChoicePopup(Evt *script, b32 isInitialCall)
ApiStatus AddStarPieces(Evt *script, b32 isInitialCall)
ApiStatus RemoveItem(Evt *script, b32 isInitialCall)
ApiStatus SetItemAlpha(Evt *script, b32 isInitialCall)
ApiStatus SetItemPos(Evt *script, b32 isInitialCall)
ApiStatus SetItemFlags(Evt *script, b32 isInitialCall)
ApiStatus DropItemEntity(Evt *script, b32 isInitialCall)
ApiStatus HasItem(Evt *script, b32 isInitialCall)
ApiStatus MakeItemEntity(Evt *script, b32 isInitialCall)
ApiStatus AddStarPoints(Evt *script, b32 isInitialCall)
ApiStatus ShowGotItem(Evt *script, b32 isInitialCall)
ApiStatus AddCoin(Evt *script, b32 isInitialCall)
ApiStatus DropResizableItemEntity(Evt *script, b32 isInitialCall)
ApiStatus GetItemPower(Evt *script, b32 isInitialCall)
ApiStatus RemoveItemAt(Evt *script, b32 isInitialCall)
ApiStatus RemoveKeyItemAt(Evt *script, b32 isInitialCall)
ApiStatus FindItem(Evt *script, b32 isInitialCall)
ApiStatus ShowKeyChoicePopup(Evt *script, b32 isInitialCall)