5#define NAMESPACE A(jan_00)
13 Exec(N(EVS_AnimatePalmLeaves))
15 Exec(N(EVS_AnimatePalmLeaves))
17 Exec(N(EVS_AnimateWave))
30 .shape =
"jan_bt00_shape",
31 .hit =
"jan_bt00_hit",
33 .preBattle = &N(EVS_PreBattle),
34 .postBattle = &N(EVS_PostBattle),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define PlayEffect(args...)
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.