Paper Mario DX
Paper Mario (N64) modding
 
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jan_03.inc.c
Go to the documentation of this file.
1#include "battle/battle.h"
3
4#define NAMESPACE A(jan_03)
5
6EvtScript N(EVS_PreBattle) = {
7 Call(SetSpriteShading, SHADING_NONE)
10 Return
11 End
12};
13
14EvtScript N(EVS_PostBattle) = {
15 Return
16 End
17};
18
19s32 N(ForegroundModels)[] = {
24};
25
26Stage NAMESPACE = {
27 .texture = "jan_tex",
28 .shape = "jan_bt03_shape",
29 .hit = "jan_bt03_hit",
30 .bg = "jan_bg",
31 .preBattle = &N(EVS_PreBattle),
32 .postBattle = &N(EVS_PostBattle),
33 .foregroundModelList = N(ForegroundModels),
34};
#define MODEL_g2
Bytecode EvtScript[]
#define MODEL_o90
#define MODEL_o91
#define MODEL_o86
@ MODEL_GROUP_HIDDEN
Definition enums.h:4376
@ CAM_BATTLE
Definition enums.h:1801
ApiStatus SetGroupVisibility(Evt *script, b32 isInitialCall)
Enables or disables the given group.
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define Return
Kills the current EVT thread.
Definition macros.h:217
#define STAGE_MODEL_LIST_END
Definition battle.h:8