Paper Mario DX
Paper Mario (N64) modding
 
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jump_charge_0.c
Go to the documentation of this file.
1#include "common.h"
2#include "script_api/battle.h"
4#include "effects.h"
5#include "sprite/player.h"
6
7#define NAMESPACE battle_move_jump_charge_0
8
10
12
13API_CALLABLE(N(func_802A1108_74D678)) {
14 Bytecode* args = script->ptrReadPos;
16 s32 var1 = evt_get_variable(script, *args++);
17 s32 var2 = evt_get_variable(script, *args++);
18 s32 var3 = evt_get_variable(script, *args++);
19
20 fx_stat_change(0, var1, var2, var3, 1.0f, 60);
21
22 battleStatus->jumpCharge++;
23 if (battleStatus->jumpCharge > 99) {
24 battleStatus->jumpCharge = 99;
25 }
26
27 battleStatus->hammerCharge = 0;
30
31 return ApiStatus_DONE2;
32}
33
34API_CALLABLE(N(func_802A120C_74D77C)) {
35 Bytecode* args = script->ptrReadPos;
36 s32 var0 = evt_get_variable(script, *args++);
37 s32 var1 = evt_get_variable(script, *args++);
38 s32 var2 = evt_get_variable(script, *args++);
39 f32 var3 = evt_get_float_variable(script, *args++);
40
41 fx_energy_in_out(6, var0 + 10, var1 + 18, var2, var3, 45);
42
43 return ApiStatus_DONE2;
44}
45
47 Return
48 End
49};
50
53 Wait(10)
56 Wait(8)
58 Wait(8)
63 Wait(3)
65 Wait(30)
71 Add(LVar0, 10)
72 Add(LVar1, 25)
73 Add(LVar2, 5)
76 Wait(4)
83 Call(PlayerHopToGoal, 20, 0, 0)
85 Wait(4)
89 Else
91 EndIf
92 Label(0)
93 Wait(1)
96 Goto(0)
97 EndIf
104 Return
105 End
106};
BSS s32 PopupMenu_SelectedIndex
Bytecode EvtScript[]
@ BS_FLAGS1_JUMP_CHARGED
Definition enums.h:3597
@ BTL_MSG_CANT_CHARGE
Definition enums.h:4065
@ BTL_MSG_CHARGE_JUMP
Definition enums.h:4063
@ BTL_CAM_DEFAULT
Definition enums.h:4823
@ BTL_CAM_PLAYER_CHARGE_UP
Definition enums.h:4853
@ SOUND_PLAYER_CHARGE
Definition enums.h:774
@ SOUND_CHARGE_UP
Definition enums.h:1436
@ SOUND_LONG_PLAYER_JUMP
Definition enums.h:782
@ ACTOR_PLAYER
Definition enums.h:2085
#define ApiStatus_DONE2
Definition evt.h:118
s32 Bytecode
Definition evt.h:7
s32 evt_get_variable(Evt *script, Bytecode var)
Definition evt.c:1689
f32 evt_get_float_variable(Evt *script, Bytecode var)
Definition evt.c:1929
#define Else
Marks the end of an if statement and the start of the else block.
Definition macros.h:295
#define EndChildThread
Marks the end of a child thread block.
Definition macros.h:563
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define Add(VAR, INT_VALUE)
Definition macros.h:376
#define Goto(LABEL_ID)
Moves execution to the given label.
Definition macros.h:232
#define Float(DOUBLE)
Definition macros.h:51
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
Definition macros.h:227
#define EndIf
Marks the end of an if statement or an else block.
Definition macros.h:298
#define LVar2
Definition macros.h:150
#define LVar1
Definition macros.h:149
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:254
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
Definition macros.h:269
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define ChildThread
Marks the start of a child thread block.
Definition macros.h:560
#define LVar0
Definition macros.h:148
#define Return
Kills the current EVT thread.
Definition macros.h:217
BattleStatus gBattleStatus
Definition battle.c:11