5#include "sprite/player.h"
7#define NAMESPACE battle_move_jump_charge_0
BSS s32 PopupMenu_SelectedIndex
@ BTL_CAM_PLAYER_CHARGE_UP
s32 evt_get_variable(Evt *script, Bytecode var)
f32 evt_get_float_variable(Evt *script, Bytecode var)
#define Else
Marks the end of an if statement and the start of the else block.
#define EndChildThread
Marks the end of a child thread block.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Add(VAR, INT_VALUE)
#define Goto(LABEL_ID)
Moves execution to the given label.
#define Label(LABEL_ID)
Marks this point in the script as a Goto target.
#define EndIf
Marks the end of an if statement or an else block.
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define IfEq(LVAR, RVAR)
Marks the beginning of an if statement that only executes if LVAR == RVAR.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define ChildThread
Marks the start of a child thread block.
#define Return
Kills the current EVT thread.
BattleStatus gBattleStatus