4#define NAMESPACE A(kmr_04)
12 Exec(N(EVS_AnimateCloud))
15 Exec(N(EVS_AnimateCloud))
25s32 N(ForegroundModels)[] = {
33 .shape =
"kmr_bt04_shape",
34 .hit =
"kmr_bt04_hit",
36 .preBattle = &N(EVS_PreBattle),
37 .postBattle = &N(EVS_PostBattle),
38 .foregroundModelList = N(ForegroundModels),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.
#define STAGE_MODEL_LIST_END