Paper Mario DX
Paper Mario (N64) modding
 
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part1.inc.c
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1enum {
2 VINE_0 = 0,
3 VINE_1 = 1,
4 VINE_2 = 2,
5 VINE_3 = 3,
6 NUM_VINES = 4
7};
8
9#ifdef SHIFT
10extern Addr D_80200000;
11extern Addr D_80204000;
12extern Addr D_80207000;
13extern Addr D_8020A000;
14#define VINE_0_BASE (s32) &D_80200000
15#define VINE_1_BASE (s32) &D_80204000
16#define VINE_2_BASE (s32) &D_80207000
17#define VINE_3_BASE (s32) &D_8020A000
18#else
19#define VINE_0_BASE 0x80200000
20#define VINE_1_BASE 0x80204000
21#define VINE_2_BASE 0x80207000
22#define VINE_3_BASE 0x8020A000
23#endif
24
@ VINE_3
Definition part1.inc.c:5
@ VINE_2
Definition part1.inc.c:4
@ VINE_1
Definition part1.inc.c:3
@ NUM_VINES
Definition part1.inc.c:6
@ VINE_0
Definition part1.inc.c:2
s32 D_80200000
u8 Addr[]
Linker symbol address, as in ld_addrs.h.
Definition types.h:16