Paper Mario DX
Paper Mario (N64) modding
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part1.inc.c
Go to the documentation of this file.
1
enum
{
2
VINE_0
= 0,
3
VINE_1
= 1,
4
VINE_2
= 2,
5
VINE_3
= 3,
6
NUM_VINES
= 4
7
};
8
9
#ifdef SHIFT
10
extern
Addr
D_80200000
;
11
extern
Addr
D_80204000;
12
extern
Addr
D_80207000;
13
extern
Addr
D_8020A000;
14
#define VINE_0_BASE (s32) &D_80200000
15
#define VINE_1_BASE (s32) &D_80204000
16
#define VINE_2_BASE (s32) &D_80207000
17
#define VINE_3_BASE (s32) &D_8020A000
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#else
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#define VINE_0_BASE 0x80200000
20
#define VINE_1_BASE 0x80204000
21
#define VINE_2_BASE 0x80207000
22
#define VINE_3_BASE 0x8020A000
23
#endif
24
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#include "
world/common/lava_piranha/skele1.c
"
26
#include "
world/common/lava_piranha/skele2.c
"
27
#include "
world/common/lava_piranha/skele3.c
"
VINE_3
@ VINE_3
Definition
part1.inc.c:5
VINE_2
@ VINE_2
Definition
part1.inc.c:4
VINE_1
@ VINE_1
Definition
part1.inc.c:3
NUM_VINES
@ NUM_VINES
Definition
part1.inc.c:6
VINE_0
@ VINE_0
Definition
part1.inc.c:2
skele1.c
skele2.c
skele3.c
D_80200000
s32 D_80200000
Addr
u8 Addr[]
Linker symbol address, as in ld_addrs.h.
Definition
types.h:16
src
world
common
lava_piranha
part1.inc.c
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