3#include "sprite/player.h"
5#define NAMESPACE battle_move_peach_focus_alt
9API_CALLABLE(N(RestoreStarPower)) {
37 Call(PlayerRunToGoal, 0)
51 Call(N(RestoreStarPower))
58 Call(PlayerRunToGoal, 0)
s32 is_ability_active(s32 arg0)
ApiStatus FadeBackgroundLighten(Evt *script, b32 isInitialCall)
ApiStatus FadeBackgroundDarken(Evt *script, b32 isInitialCall)
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Add(VAR, INT_VALUE)
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.