5#define NAMESPACE A(pra_04)
16 Exec(N(EVS_TexturePanMain))
21 Exec(N(EVS_TexturePanMain))
22 Call(EnableBattleFloorReflections, TRUE)
34 .shape =
"pra_bt04_shape",
35 .hit =
"pra_bt04_hit",
36 .preBattle = &N(EVS_PreBattle),
37 .postBattle = &N(EVS_PostBattle),
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus SetCamBGColor(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Exec(EVT_SOURCE)
Launches a new thread.
#define Return
Kills the current EVT thread.