26 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 255, 64, 64, 230);
29 gDPSetPrimColor(
gMainGfxPos++, 0, 0, 80, 80, 255, 230);
32 gDPSetScissor(
gMainGfxPos++, G_SC_NON_INTERLACE, 0, 0, 320, 240);
33 gSPTextureRectangle(
gMainGfxPos++, 512, 304, 768, 560, G_TX_RENDERTILE, 0, 1024, 1024, 1024);