50 part->orbitRadius = 0;
52 part->targetRadius = radius;
61 part->rollSpinRate = 20.0f;
79 part->orbitRadius += (
part->targetRadius -
part->orbitRadius) * 0.1;
80 radius =
part->orbitRadius;
90 if (
part->yaw > 360) {
BSS s32 PopupMenu_SelectedIndex
#define general_heap_malloc
#define create_effect_instance
struct StarsOrbitingFXData * starsOrbiting
EffectInstanceDataPtr data
#define ASSERT(condition)
#define VIRTUAL_TO_PHYSICAL(addr)
void stars_orbiting_render(EffectInstance *effect)
void func_E005E334(EffectInstance *effect)
void stars_orbiting_update(EffectInstance *effect)
void stars_orbiting_main(s32 type, f32 posX, f32 posY, f32 posZ, f32 radius, s32 numStars, EffectInstance **outEffect)
void func_E005E318(EffectInstance *effect)
void stars_orbiting_init(EffectInstance *effect)
DisplayContext * gDisplayContext