53 [MOVE_HAMMER1]
BTL_MOVE(hammer_attack, EVS_UseMove),
54 [MOVE_HAMMER2]
BTL_MOVE(hammer_attack, EVS_UseMove),
55 [MOVE_HAMMER3]
BTL_MOVE(hammer_attack, EVS_UseMove),
56 [MOVE_FIRST_STRIKE_HAMMER]
BTL_MOVE(hammer_attack, EVS_FirstStrike),
57 [MOVE_BERSERKER_HAMMER]
BTL_MOVE(hammer_attack, EVS_UseBerserker),
58 [MOVE_SPIN_SMASH]
BTL_MOVE(spin_smash, EVS_UseMove),
59 [MOVE_QUAKE_HAMMER]
BTL_MOVE(quake_hammer, EVS_UseMove),
60 [MOVE_D_DOWN_POUND]
BTL_MOVE(d_down_pound, EVS_UseMove),
61 [MOVE_SMASH_CHARGE0]
BTL_MOVE(hammer_charge_0, EVS_UseMove0),
62 [MOVE_UNUSED_HAMMER_0C]
BTL_MOVE(hammer_charge_0, EVS_UseMove1),
63 [MOVE_HAMMER_THROW]
BTL_MOVE(hammer_throw, EVS_UseMove),
64 [MOVE_MEGA_QUAKE]
BTL_MOVE(mega_quake, EVS_UseMove),
65 [MOVE_SMASH_CHARGE]
BTL_MOVE(hammer_charge_1, EVS_UseMove0),
66 [MOVE_UNUSED_HAMMER_10]
BTL_MOVE(hammer_charge_1, EVS_UseMove1),
67 [MOVE_SUPER_SMASH_CHARGE]
BTL_MOVE(hammer_charge_2, EVS_UseMove0),
68 [MOVE_UNUSED_HAMMER_12]
BTL_MOVE(hammer_charge_2, EVS_UseMove1),
69 [MOVE_AUTO_SMASH]
BTL_MOVE(auto_smash, EVS_UseMove),
70 [MOVE_POWER_QUAKE]
BTL_MOVE(power_quake, EVS_UseMove),
71 [MOVE_POWER_SMASH]
BTL_MOVE(power_smash, EVS_UseMove),
72 [MOVE_SUPER_SMASH]
BTL_MOVE(super_smash, EVS_UseMove),
73 [MOVE_MEGA_SMASH]
BTL_MOVE(mega_smash, EVS_UseMove),
74 [MOVE_SHRINK_SMASH]
BTL_MOVE(shrink_smash, EVS_UseMove),
75 [MOVE_SHELL_CRACK]
BTL_MOVE(shell_crack, EVS_UseMove),
76 [MOVE_JUMP1]
BTL_MOVE(jump_attack, EVS_UseMove),
77 [MOVE_JUMP2]
BTL_MOVE(jump_attack, EVS_UseMove),
78 [MOVE_JUMP3]
BTL_MOVE(jump_attack, EVS_UseMove),
79 [MOVE_FIRST_STRIKE_JUMP]
BTL_MOVE(jump_attack, EVS_FirstStrike),
80 [MOVE_BERSERKER_JUMP]
BTL_MOVE(jump_attack, EVS_UseBerserker),
81 [MOVE_MULTIBOUNCE]
BTL_MOVE(multibounce, EVS_UseMove),
82 [MOVE_POWER_BOUNCE]
BTL_MOVE(power_bounce, EVS_UseMove),
83 [MOVE_SLEEP_STOMP]
BTL_MOVE(sleep_stomp, EVS_UseMove),
84 [MOVE_DIZZY_STOMP]
BTL_MOVE(dizzy_stomp, EVS_UseMove),
85 [MOVE_JUMP_CHARGE0]
BTL_MOVE(jump_charge_0, EVS_UseMove0),
86 [MOVE_UNUSED_24]
BTL_MOVE(jump_charge_0, EVS_UseMove1),
87 [MOVE_JUMP_CHARGE]
BTL_MOVE(jump_charge_1, EVS_UseMove0),
88 [MOVE_UNUSED_26]
BTL_MOVE(jump_charge_1, EVS_UseMove1),
89 [MOVE_SUPER_JUMP_CHARGE]
BTL_MOVE(jump_charge_2, EVS_UseMove0),
90 [MOVE_UNUSED_28]
BTL_MOVE(jump_charge_2, EVS_UseMove1),
91 [MOVE_AUTO_JUMP]
BTL_MOVE(auto_jump, EVS_UseMove),
92 [MOVE_AUTO_MULTIBOUNCE]
BTL_MOVE(auto_multibounce, EVS_UseMove),
93 [MOVE_POWER_JUMP]
BTL_MOVE(power_jump, EVS_UseMove),
94 [MOVE_SUPER_JUMP]
BTL_MOVE(super_jump, EVS_UseMove),
95 [MOVE_MEGA_JUMP]
BTL_MOVE(mega_jump, EVS_UseMove),
96 [MOVE_D_DOWN_JUMP]
BTL_MOVE(d_down_jump, EVS_UseMove),
97 [MOVE_SHRINK_STOMP]
BTL_MOVE(shrink_stomp, EVS_UseMove),
98 [MOVE_EARTHQUAKE_JUMP]
BTL_MOVE(earthquake_jump, EVS_UseMove),