3API_CALLABLE(N(ActorJumpToPos)) {
8 script->functionTemp[0] = 0;
10 if (script->functionTemp[0] == 0) {
14 script->functionTemp[0] = 1;
void add_xz_vec3f(Vec3f *vector, f32 speed, f32 angleDeg)
void set_actor_anim(s32 actorID, s32 partID, AnimID animID)
Actor * get_actor(s32 actorID)
void play_movement_dust_effects(s32 var0, f32 xPos, f32 yPos, f32 zPos, f32 angleDeg)
void sfx_play_sound(s32 soundID)