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Definition at line 108 of file snd_interface.c.
Referenced by au_engine_init().
Unused Seems to be an early function that accepts a command to play any kind of audio asset,.
Definition at line 116 of file snd_interface.c.
Unused Part of an unused system for inter-thread communication with a BGM player using commands.
Use functions in bgm_control to manipualte gMusicControlData instead.
Definition at line 159 of file snd_interface.c.
Definition at line 197 of file snd_interface.c.
Definition at line 212 of file snd_interface.c.
Referenced by sfx_clear_env_sounds(), sfx_play_sound_looping(), sfx_play_sound_with_params(), and snd_legacy_sound_dispatch().
Definition at line 233 of file snd_interface.c.
Definition at line 248 of file snd_interface.c.
Referenced by sfx_adjust_env_sound_params(), and sfx_update_env_sound_params().
Definition at line 269 of file snd_interface.c.
Referenced by action_update_sliding(), sfx_stop_env_sounds(), sfx_stop_sound(), and sfx_stop_tracking_env_sound_pos().
Definition at line 275 of file snd_interface.c.
Definition at line 279 of file snd_interface.c.
Definition at line 289 of file snd_interface.c.
Referenced by snd_ambient_radio_setup(), and update_ambient_sounds().
Definition at line 298 of file snd_interface.c.
Referenced by play_ambient_sounds(), snd_ambient_radio_stop(), and update_ambient_sounds().
Definition at line 308 of file snd_interface.c.
Referenced by snd_ambient_radio_stop(), and update_ambient_sounds().
Definition at line 318 of file snd_interface.c.
Referenced by bgm_push_battle_song().
Definition at line 328 of file snd_interface.c.
Referenced by bgm_pop_battle_song().
Definition at line 338 of file snd_interface.c.
Referenced by update_ambient_sounds().
Definition at line 347 of file snd_interface.c.
Definition at line 357 of file snd_interface.c.
Definition at line 367 of file snd_interface.c.
Referenced by snd_ambient_radio_select().
Definition at line 377 of file snd_interface.c.
Referenced by snd_ambient_radio_select().
Definition at line 387 of file snd_interface.c.
Definition at line 402 of file snd_interface.c.
Definition at line 420 of file snd_interface.c.
Referenced by snd_ambient_radio_setup().
return value may be either an AuResult error code OR a valid songName
Definition at line 447 of file snd_interface.c.
Referenced by bgm_update_music_control(), and snd_legacy_sound_dispatch().
Unused – snd_song_request_play but always uses BGM_VARIATION_0.
Definition at line 461 of file snd_interface.c.
Called from bgm_control to start playing a particular song + variation.
Definition at line 479 of file snd_interface.c.
Referenced by bgm_update_music_control(), and snd_legacy_sound_dispatch().
Definition at line 496 of file snd_interface.c.
Referenced by _bgm_set_song(), bgm_fade_in_song(), and bgm_update_music_control().
Definition at line 500 of file snd_interface.c.
Definition at line 504 of file snd_interface.c.
Referenced by bgm_is_any_song_playing(), and bgm_update_music_control().
| AuResult snd_song_request_fade_in | ( | s32 | songName, |
| s32 | variation, | ||
| s32 | fadeInTime, | ||
| s32 | startVolume, | ||
| s32 | endVolume ) |
Called from bgm_control to fade in a particular song + variation.
Definition at line 509 of file snd_interface.c.
Referenced by bgm_update_music_control().
| AuResult snd_song_request_fade_in_default | ( | s32 | songName, |
| s32 | fadeInTime, | ||
| s32 | startVolume, | ||
| s32 | endVolume ) |
Unused.
Definition at line 527 of file snd_interface.c.
| AuResult snd_song_request_fade_out | ( | s32 | songName, |
| s32 | fadeTime, | ||
| AuCallback | callback ) |
Definition at line 544 of file snd_interface.c.
Referenced by bgm_update_music_control().
Definition at line 557 of file snd_interface.c.
Referenced by bgm_update_music_control().
Definition at line 570 of file snd_interface.c.
Referenced by bgm_update_music_control().
Definition at line 587 of file snd_interface.c.
Referenced by _bgm_set_song().
Definition at line 600 of file snd_interface.c.
Referenced by bgm_update_music_control().
Definition at line 613 of file snd_interface.c.
Definition at line 626 of file snd_interface.c.
Definition at line 639 of file snd_interface.c.
Definition at line 649 of file snd_interface.c.
Definition at line 659 of file snd_interface.c.
Referenced by bgm_set_linked_mode().
Definition at line 689 of file snd_interface.c.
Definition at line 832 of file snd_interface.c.
Definition at line 839 of file snd_interface.c.
Definition at line 843 of file snd_interface.c.
Referenced by au_BGMCmd_FD_EventTrigger().
Definition at line 852 of file snd_interface.c.
Referenced by au_engine_init(), and au_update_clients_for_video_frame().
Definition at line 872 of file snd_interface.c.
Referenced by filemenu_main_handle_input(), and state_step_startup().
Definition at line 877 of file snd_interface.c.
Referenced by filemenu_main_handle_input(), and state_step_startup().
| void snd_set_bgm_volume | ( | VolumeLevels | volume | ) |
Definition at line 882 of file snd_interface.c.
Referenced by bgm_reset_sequence_players(), and bgm_update_volume().
| void snd_set_sfx_volume | ( | VolumeLevels | volume | ) |
Definition at line 886 of file snd_interface.c.
Definition at line 294 of file bgm_control.c.
Definition at line 304 of file bgm_control.c.
Definition at line 314 of file bgm_control.c.
Definition at line 324 of file bgm_control.c.
Referenced by state_step_startup().
Definition at line 230 of file bgm_control.c.
Referenced by bgm_init_music_players(), bgm_push_battle_song(), bgm_push_song(), btl_state_update_celebration(), btl_state_update_defeat(), btl_state_update_end_training_battle(), btl_state_update_run_away(), btl_state_update_victory(), state_init_exit_file_select(), state_init_title_screen(), and state_step_title_screen().
Definition at line 431 of file bgm_control.c.
Referenced by update_encounters_pre_battle().
Definition at line 416 of file bgm_control.c.
Referenced by update_encounters_pre_battle().
Definition at line 269 of file bgm_control.c.
| b32 bgm_fade_in_song | ( | s32 | playerIndex, |
| s32 | songID, | ||
| s32 | variation, | ||
| s32 | fadeInTime, | ||
| s16 | arg4, | ||
| s16 | arg5 ) |
Definition at line 236 of file bgm_control.c.
Definition at line 83 of file bgm_control.c.
Definition at line 367 of file bgm_control.c.
Definition at line 64 of file bgm_control.c.
Definition at line 381 of file bgm_control.c.
Definition at line 390 of file bgm_control.c.
Definition at line 402 of file bgm_control.c.
Definition at line 299 of file sfx_control.c.
Referenced by load_map_by_IDs(), and sfx_clear_sounds().
Definition at line 304 of file sfx_control.c.
Referenced by load_engine_data(), and state_step_startup().
Definition at line 313 of file sfx_control.c.
Referenced by load_map_by_IDs(), state_step_battle(), state_step_end_battle(), state_step_pause(), and state_step_unpause().
Definition at line 334 of file sfx_control.c.
Referenced by step_game_loop().
Definition at line 352 of file sfx_control.c.
Referenced by load_map_by_IDs(), sfx_clear_sounds(), state_init_title_screen(), state_step_pause(), and state_step_unpause().
Definition at line 357 of file sfx_control.c.
Referenced by state_step_pause().
Definition at line 361 of file sfx_control.c.
Referenced by load_map_by_IDs(), state_step_battle(), state_step_end_battle(), state_step_pause(), and step_game_loop().
Definition at line 392 of file sfx_control.c.
Referenced by sfx_play_sound_with_params().
Definition at line 411 of file sfx_control.c.
Referenced by sfx_play_sound_at_position().
Definition at line 431 of file sfx_control.c.
Referenced by SentinelAI_Descend().
Definition at line 447 of file sfx_control.c.
Referenced by func_802BB34C_E2DC7C(), and sfx_stop_sound().
Definition at line 458 of file sfx_control.c.
Referenced by _update_message(), msg_copy_to_print_buffer(), msg_play_speech_sound(), sfx_play_sound(), sfx_play_sound_at_position(), update(), and update_riding_physics().
Definition at line 490 of file sfx_control.c.
Referenced by update().
Definition at line 505 of file sfx_control.c.
Referenced by action_update_spin(), free(), phys_update_action_state(), pre_battle(), pre_battle(), SentinelAI_LosePlayerInit(), set_action_state(), update(), and update_encounters_pre_battle().
Definition at line 515 of file sfx_control.c.
Referenced by _use_partner_ability(), btl_main_menu_update(), btl_state_update_celebration(), btl_state_update_defeat(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_select_target(), btl_submenu_moves_update(), btl_submenu_strats_update(), btl_update_ko_status(), calc_player_damage_enemy(), can_open_world_menu(), check_input_open_menus(), check_input_status_bar(), coin_counter_draw_content(), entity_BlueWarpPipe_enter_pipe_init(), entity_Chest_begin_opening(), entity_CymbalPlant_idle(), entity_HeartBlockContent__anim_heal(), entity_HiddenPanel_flip_over(), entity_Padlock_idle(), entity_SaveBlock_show_result_message(), entity_StarBoxLauncher_launch(), entity_WoodenCrate_idle(), filemenu_choose_name_handle_input(), filemenu_main_handle_input(), filemenu_yesno_handle_input(), func_802BB34C_E2DC7C(), func_802BC3E4_E2ED14(), hud_element_update(), inflict_partner_ko(), partner_use_ability(), pause_badges_handle_input(), pause_handle_input(), pause_init(), pause_items_handle_input(), pause_map_handle_input(), pause_partners_handle_input(), pause_spirits_handle_input(), pause_stats_handle_input(), pause_tabs_handle_input(), pause_tutorial_input(), popup_menu_update(), remove_player_buffs(), should_cancel_open_world_menu(), show_popup_menu(), state_step_title_screen(), step_entity_commandlist(), update(), update_encounters_neutral(), update_item_entity_pickup(), update_status_bar(), update_status_damage(), and update_water_block().
Definition at line 519 of file sfx_control.c.
Referenced by action_hammer_end_swing(), action_hammer_play_hit_fx(), action_update_hammer(), action_update_hit_lava(), action_update_jump(), action_update_land(), action_update_parasol(), action_update_peach_land(), action_update_sliding(), action_update_spin(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_tweester(), appendGfx_pulse_stone_icon(), ispy_notification_update(), phys_player_land(), player_jump(), and try_player_footstep_sounds().
Definition at line 525 of file sfx_control.c.
Referenced by update_riding_physics().
Definition at line 533 of file sfx_control.c.
Definition at line 549 of file sfx_control.c.
Referenced by sfx_play_sound_at_position(), and sfx_update_env_sound_params().
| void sfx_compute_spatialized_sound_params_ignore_depth | ( | f32 | x, |
| f32 | y, | ||
| f32 | z, | ||
| s16 * | volume, | ||
| s16 * | pan ) |
Definition at line 595 of file sfx_control.c.
Referenced by sfx_get_spatialized_sound_params().
| void sfx_compute_spatialized_sound_params_with_depth | ( | f32 | x, |
| f32 | y, | ||
| f32 | z, | ||
| s16 * | volume, | ||
| s16 * | pan ) |
Definition at line 629 of file sfx_control.c.
Referenced by sfx_get_spatialized_sound_params().
| void sfx_compute_spatialized_sound_params_full | ( | f32 | x, |
| f32 | y, | ||
| f32 | z, | ||
| s16 * | volume, | ||
| s16 * | pan, | ||
| s32 | flags ) |
Definition at line 217 of file sfx_control.c.
Referenced by sfx_get_spatialized_sound_params().